[HTML] Free Cities: Origins [v0.0.1.3] [Mimus Studios]


Free Cities: Origins (FCO) is an HTML game developed using SugarCube 2 based on the famous Free Cities HTML game by FCAuthor. While FreeCities was a management-centric game, we wanted to give an RPG spin on it. In FCO you are thrown into the world years after the fall of modern civilization. The Gregorian calendar while still in use, has reset its year sometime in the past. You start as an unfortunate soul who is enslaved by slave owner Shintani Hiroyuki, who, unbeknownst to him, is obsessed with his Japanese heritage and seeks to rebuild the civilizations from the myths of old.

The game takes the player on a journey from slavehood to eventually the main character in a power struggle between settlements and the last centralized power, the Trade Union. From here, the player can align themselves with a particular faction, affecting the entire game world. The world itself is dynamic and constantly changing, many of these changes are completely unknown to the player until they receive higher status and thus intel. The world also features a dynamic economy that operates on Supply-and-Demand and simulated Brownian motion.

The final phase of the game (in development) is to build a settlement from the ground up which will be the first Free City. We plan to have complex diplomatic and economic actions against other settlements, and of course, complex actions with player vassals and subjects.


Currently, gameplay is limited to areas within Nipon (the main starting settlement), and the game follows two subphases (of Phase 1).
Subphase 1: The player is a low slave and thus needs to grind their way up by maintaining a high trust and obedience. This part of the game is slightly grind-heavy (but should be easy on a lower difficulty [maybe 5-10 minutes?]) and meant to be monotonous as we wanted to show how terrible being a slave actually was!

Subphase 2: Once you raise your status you will be able to leave Shintani’s home and explore Nipon. Here you can interact with the economy and make money by working at the Mines. You can train at the barracks as well. You will be able to start molesting Shintani’s slaves by increasing your willpower (from being outside) and interacting with them past 12AM. While you could do this earlier, it’s only feasible now since you can raise your willpower.

Phase 2: (In development) Exiting Nipon and exploring the world

Phase 3: (In development) Build own settlement (Free City) from the ground up.

Thread Updated: 2022-05-03
Release Date: 2022-04-28
Developer: mimusstudios – WebsiteSubscribestar
Censored: No
OS: Windows, Linux, Mac
Language: English

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1. Extract and run.
2. For best experience zoom out the screen until it looks somewhat like the screenshots.


– Added the ability to set the diet for slaves which you can make assignments for
– Added the ability to learn a slave’s likes, dislikes, and fetishes
– Added some more dialogue and some better indicators for when things are not done
– Changed discrete SDE approximation of commodities to use the explicit formula rather than Euler Scheme to increase performance
– Added a global interest rate
– Added a preliminary engine to automatically convert between old and new save files
Bug Fixes:
– Fixed issue where having a high affection or low will power slave broke the molesting scene
– Fixed issue where going directly to high slave without asking Shintani what to do broke “The Nipon Economy” quest

– The importance of status, now no need to have raw stats to force slaves to do something. Use your status against them for rape etc.
– Higher status slaves now can manage lower status slaves
– You can now give assignments to slaves which will affect their stats, skills, etc. in sort of the same way as the original FC (note this is not fully fleshed but it should work) (you have to sleep for the changes to occur)
– The search function is now implemented and you can steal from people’s rooms at night, but it also depends heavily on suspicion and dexterity the same as molesting does
– Randomized the tea scene and added status to it
Bug Fixes:
– Fixed issue with Emily’s text crashing the game

– Scene with Emily if you don’t have enough money to pay for the initial barracks fee
– Iron and silver roll changes when exploring the mines
Bug Fixes:
– Fixed issue with saving on exit menu
– Fixed issue with selling certain commodities eating your items without paying money
– Fixed issue with loading audio when loading a save
– Fixed issue with mainLog floating out of the div for some users

Developer Note:

This is my first game ever, so I’m always open to feedback and pointers. If you have suggestions please join our Discord. This game is also in pre-alpha, so it is VERY new. Expect fast iteration times and bi-weekly updates that overhaul the game engine significantly. The overall roadmap of Phase 1 can be found here.

I know a lot of people doubt my ability or tenacity to see this game through, and I know I have huge shoes to fill. While I can’t make any assurances about the latter point, I wanted to let you guys know that I personally am a software engineer at a very well-known tech firm, so while this is my first game ever, it’s not at all my first rodeo at huge projects. Anyways, looking forward to proving you guys wrong



Finally, yes I am using the same base UI as Masters of Raana. I have spoken with the dev extensively and gotten full permission to do so. I also have them listed in the credits. When I first started this game I had 0 knowledge of CSS so needed a framework to work in. Later on, I’ll be replacing it hopefully.

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