[HTML] Invasive Species 2: The Hive [v0.2.2] [ArmyofRobots]



You are a Thrall; an alien creature engineered for infiltration and complex tasks at the behest of your master. You’ve been dispatched to Earth, the Master’s favored hunting grounds, to establish a hive of humans you must indoctrinate and breed to produce minions of your own. With your forces, you will gather resources to improve your position, improve your hive building craft, and investigate what alien influence has recently come to Earth and is stealing the Master’s favorite source of new breeders.


Gameplay (after introduction) revolves around a daily cycle of issuing instructions to your minions and traveling about the environment to find people and resources as well as unraveling more of the storyline. Ultimately, the player will need to build up their lair and forces to fight a rival alien force, all while remaining undetected by the indigenous authorities. As the story progresses, more tech, options, and characters are revealed.

Thread Updated: 2022-06-22
Release Date: 2022-04-28
Developer: ArmyofRobots
Censored: Partial
Version: 0.2.2
Language: English
Prequel: Invasive Species

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Download and extract the folders and files. Double click on the Invasive Species 2 html file.



– Added scene for Monique at the library once Kim’s first story is completed
– Built Monique’s data page
– 3 new scenes for Monique (2 variations of the same scene depending on choices)
– Carla now breedable in the cave
– Monique Milkable and breedable in the cave
– Placeholder images for an April event replaced with the intended images
– New girl Aika added
– New girl Natalie added
– All options in April’s scene are now completed
– Added cave scenes for Aika
– Izumi’s events completed
– Izumi capturable
– Completing Kim’s first story arc now grants the player a stat bonus
– Some of the girls have resources when you capture them; especially if you can take them at their homes.
– Completing Izumi’s storyline grants you Izumi generating a daily income
– Kim’s first encounter chance moved from day 11 to day 9
– Starting house food changed from 20 to 25

Bug fix
– Fixed variable mistake on Izumi’s data page
– Fixed a missing value on Carla’s data page
– Fixed a mistake in one of Aprils’ scenes that was causing an image to not load sometimes
– Fixed a dialogue mistake in Monique’s introduction
– Found a massive fuck up where one Dev was writing a character as “Jason” and another as “Josh”; this has been fixed
– Fixed images not displaying for parts of Izumi’s event chain
– Fixed a mistake in Izumi’s dialogue
– Fixed an issue with Carla’s farm

Known Issues
– There are many paths that can be approached and various orders different events can be approached and while we have tested, it’s very possible you’ll find a combination of story choices that produce an error – Bug fix release

– Added a short “thank you” spot for people who have helped with feedback and troubleshooting; this will expand. The help of the community in “making the game not be shit” is greatly appreciated by the whole team.
– Old Lighthouse can now be visited; no content yet

Bug fix
– Rachel Exhausted after breeding image broken fixed
– code mistake causing Izumi’s last story scene to not fire is fixed
– Fixed numerous typos
– Fixed Disguise level 2 tech not actually lowering suspicion
– Fixed a spacing issue in the hardware store menu
– Completely replaced our glitchy travel-link system with a new one to fix energy being inconsistently deducted
– Tweaked some values on energy
– Fixed an issue with energy being deducted twice for seducing Robin
– Grocery store menu no longer disappears if you don’t have enough money
– Some Tech menu item adjustments

Known Issues
– A lot was replaced in our links; it’s very possible something is still broken even after testing simply because of the large amounts of changes
– Not all Tech menu improvements applied to all techs – Bug fix release

– Tech 2 for facial shifting added (reduces suspicion)

Bug fix
– Fixed text in Rachel’s cave breeding scene
– Fixed issue with 2 techs occasionally being shown as purchased when only one was
– Fixed numerous mistakes in Izumi’s chain
– Izumi’s last upgrade story scene now renders
– Fixed an issue where Izumi’s first arc could accidentally fire again – Bug fix release

– Added new tech to reduce suspicion
– Izumi’s plot now advances through the level 2 tech upgrade
– Added level 2 techs for construction, some minion techs
– Added the right event for Rachel being bred and being pregnant in the cave

Bug fix
– Recruiting April no longer doubles all the actions taken (2x energy loss, suspicion, number of captives)
– Missing energy costs added to several menu options
– Numerous typos, grammatical, and similar errors fixed
– Fixed a variable assignment mistake that was writing garbage on one of the screens
– Fixed a bug causing milk spent for tech upgrades to not be deducted
– Fixed an error with the construction menu causing a redirect to the wrong area in certain conditions
– Fixed Aprils pictures appearing on Rachel’s events
– Fixed an issue with variable names in the tech menu

Known Issues
– Tech menu needs some formatting adjustments

– Construction options moved to its own menu for ease of use / less UI clutter
– Lisa is now breedable
– New location added: Beachside Apartments
– Expanded Kim’s story line, new characters, events, and decisions
– First stat-driven combat (very easy), not very interactive (ways to improve stats and more challenging combat are in the works)
– Added new way to die
– New girl April added, fully recruitable, multiple paths
– Robin can now be bred in the cave
– You can now meet Izumi (though not a lot of content here yet)
– New techs have been added

Bug fix
– Fixed some layout spacing issues with Midori’s repeatable events
– Fixed new thralls not being added to your available pool of thralls correctly with some events
– Corrected typos and grammar in an event dialogue
– Fixed the wrong value displaying in dialogue when thralls breed and milk the three starter women
– Formatting fix on one of Cindy’s scenes
– Replaced some of the larger .gif files with .webm versions to save on size
– Fixed some missing energy cost labels for interactions
– Fixed missing closing tags on some “if” statements
– Fixed a variable reference mistake on Carla’s stat screen

Known Issues
– Rachel and Carla are still missing their repeatable events; assets incomplete
– Izumi’s chain of events starts, but the rest are not in; assets incomplete
– April bonus event incomplete; assets incomplete
– !Important – New version not compatible with saves – Even more bug fix

– Added button to milk all the girls in the cave as a single button click
– Added new tech tree options
– Suspicion penalties for certain approaches
– More content for Kim’s story
– New location added: Town beach
– Added indicators for when each of the three core women is home for easier locating; right now with a fixed schedule, this will later be randomized and more locations can appear added with additional interactions/events

Bug fix
– More typo fixes
– Fixed a bug where updates would execute if you had opened the Girl Data menu and navigated back to a page
– Fixed an outdated method that was due for removal
– Fixed a mistake calculating resources at the end of the day
– Fixed a continuity mistake in Kim’s dialogue
– Fixed an issue where space for more captives in the cave was not correctly calculated
– Some images rescaled and cropped for better appearance on pages (reduction in image size as well)
– Fixed an issue where the wrong resource amount was being displayed for all minion missions – Bug fix release

– “Girl Data” menu moved to the top of the information panel for visibility
– Minion tracker now indicates how many minions are unassigned tasks
– Minions can execute more than one mission if you have sufficient troops
– Going “North” is no longer an automatic game over (We heard you; we changed it!)
– Biker Beach Bar added as a location to visit
– Special Events section moved up the daily report for better visibility

Bug fix
– Number of captives not tracking correctly fixed
– Fixed an issue causing all resource missions to return the same number of resources
– Number of typos fixed (Thank you to all who helped)

0.2 – Initial F95 release

– Girls you can interact with expanded to 7 (though one has very little content, expect her to be fleshed out more next update)
– First random events are now in, none are terribly good or bad (yet), we require more data on how these affect gameplay
– First tech updates are in that can be unlocked at large cost.
– Start of a plot hook to unlock tier 2 tech
– Added more ways to gain resources
– Non-game ending consequences for mistakes
– More interactions with your enthralled women and minions
– Fixed numerous bugs and typos
– Fixed the energy drain problem at the grocery store
– Exapanded the Library area and Grocery store
– Added the drug farm
– Added a menu to check stats on all the women you’ve unlocked
– Fixed code managing energy depletion and passing out
– Cleaned up some size issues on some of the images (note more remain)

Known issues
– Food going to 0 does not trigger any consequences
– Possible to miss some one-off events without their “second chance” firing later (flag issue somewhere)
– Resource numbers and upgrade/tech costs are not well balanced, need deeper gameplay to help sort this

Developer Notes:

None of us are professionals; we are a team from a number of spots around the world. Not all of us have English as first language and there may be problems. We try our best to delivery an entertaining title, but there will be issues, please let us know so they can be fixed.

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