[HTML] Masters of Raana [v0.7.9.4] [GrimDark]


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Overview:
Masters of Raana is an open-world RPG set in an abandoned colony on a dangerous planet that got separated from Earth several centuries ago. On this godforsaken world, Raana, you’re free to form your own destiny and build your empire in whatever way you see fit.

Train slaves into obedient servants, academy professors, fierce shield maidens, or anything in between. Being a slave trainer is a profitable occupation, but you’re able to earn your upkeep in many other ways too; as an adventurer, scavenger, academy master, factory worker, etc.

The planet of Raana also has many secrets to uncover, which you might stumble upon while exploring deep caverns or reading ancient books.

The city of Ikaanos is an abandoned colony on the densely forested planet of Raana. After a sudden separation from Earth, Ikaanos became a cauldron of despair and violence that forced almost half of its human population into slavery.

Today, two brutal centuries later, feudal-like kingdoms fight among themselves over power and influence, when they’re not busy dealing with the planet’s dangerous megafauna.

You begin the game as a nobody that has just inherited a large house from your (apparently) deceased brother.

Thread Updated: 2022-06-10
Release Date: 2022-06-10
Developer: GrimDark – Itch.ioDiscordSubscribeStarWiki
Censored: No
Version: 0.7.9.4
OS: Windows, Linux, Mac
Language: English
Genre:

2DCG, 3DCG, Male protagonist, Sci-Fi, Fantasy, RPG, Combat, Adventure, BDSM, Anal sex, Oral sex, Vaginal sex, Humiliation, Creampie, Male domination, Trainer, Slave, Rape, Turn based combat, Management, Prostitution, Spanking, Character creation, Sex toys, Romance, Mobile Game

Installation:

1. Extract and run (start_game.html).

Changelog:

v0.7.9.4
Save patcher required: No.

Lake Bikini
Nika’s Clothing store now offers a ”Lake Bikini set” that was made popular by Golden Dragon’s own Leslie Winnipeg earlier in the spring.

Garden tools
You’re now able to boost your garden’s income with a set of tools that you can purchase at Roo’s General Store in Redhaven.

Art
• Added 14 sex scenes for Michelle (cunnilingus, blowfinger, forced, missionary, cum events).
• Added 14 sex scenes for Piper (various).
• Added 3 sex scenes for Lovisa (replaced pleading, holdcum and missionready).
• Added 10 wardrobe pics of Lake Bikini (All existing slaves).

Bug fixes
• Fixed a bug that would display a female mercenary’s aversion toward sexual slavery during parties, even if that female merc wasn’t invited.
• Fixed a bug that would display a an extra < > during some events.
• Fixed a rare bug that wouldn’t provide the right melee damage bonus to slaves fighting with light weapons.
• Fixed a bug that wouldn’t give back an Eden gown if you freed a slave that was wearing it and telling her to leave your household naked.

0.7.9.3:

Version 0.7.9.3 is a heavy content patch that adds a lot of tweaks, bug fixes and some additional world content like the church of the Two Moons and a new beautiful dress for your slaves to wear.

It also includes 101 new renders. Juno’s sex scenes are now complete and Michelle has about 85% of hers done.

Patched saves required: No

NEW FAST TRAVEL MAP

You now have a simple overview of Ikaanos with the new City Map, accessible in the left bottom corner in the exploration view. Click on any name to fast travel to that location.

THE CHURCH OF THE TWO MOONS

New location added to Crystal Hills: ”The holy cathedral of the Moon Church”. Pray or make offerings to boost your chances in combat and to raise your Influence. Features over 150 lines of unique slave dialogue; Lovisa, for instance, might throw you a tirade of details about saints and other Raanic lore if you take her here with a high enough Affection.

The Church of The Two Moons is also an important place for the Legacy Update that’ll go live later this year.

ARE YOU OKAY?

Asking your slaves how they feel is now more important than ever. Doing so can (if your Charm roll succeeds) raise her Affection, Respect (if it’s not too high already) and temporary boost your persuasion attempts in other matters (such as sex). It’s a good every-day habit if you want a girl’s feelings for you to increase.

This new feature comes with over 250 lines of unique dialogue – all slaves respond differently.

VENDOR CHANGES

Significantly increased the yield from all vendor assignments. Applying a slave at Devious now gives $50/day, Walton almost doubled his generosity and Nika’s (surprisingly!) raised his wages by 50%.

REDESIGNED ACADEMY PROFESSORSHIPS

The dwindling numbers of professors (damn those prowler cults!) have forced The Academy to reconsider how they handle their assignments.

• You can no longer get thrown out from the Academy. Failing to work your 15 days during a 30 day period will result in an Influence drop instead.

• You’re now paid per held lecture instead of a daily sum. The base earning is $100 once you’ve finished the lecture, but this sum increases as your skill gets higher and if your Influence is above 1000, 1500, 3000, 5000 or 10,000. A famous professor (Influence above 10k) with Academics 130, will net close to $400 per day.

• Added an Academy Disposition/Affection score that increases after each held class. This should be considered as an Influence attribute, but strictly inside the Academic world of Ikaanos. The Academy score will get more attention in the Historical Society/Explorer’s Guild and grant you certain benefits in future quests/events.

AUTOMATIC STATES/CHORES

Some slaves will now automatically suggest/perform house rules such as morning blowjobs after you’ve acquired them, if their starting Willpower is low, they have no Feminist/Warrior princess traits and if their background allows it.

GAMEPLAY CHANGES

• An orgasm during sex and bondage now has a chance to decrease a girl’s Anger and remove temporary resentment events.
• Prowler in the Depths Chapter 1 Journal note should now disappear after you’ve spoken to Professor Wolf about the pentacle and read the journal once – regardless if you’ve sold it to him or not.
• Explaining Sexual chores to a slave who likes you will now take a heavier toll on her Willpower.
• Lowered the willingness to escape for broken or nearly broken/devoted slaves.
• A slave with very low Willpower (9 or below) and an Affection that’s Amiable or worse, will now receive a small penalty during training sessions.
• The Arena crowd will no longer loop their cheering.
• Slaves working at Devious Tools now have a 15% chance of increasing their Discipline up to a maximum of 70.
• Encouraging a slave at the Arena now has a 10% chance of increasing her Willpower up to a maximum of 90.
• A slave can now increase her Survival skill if you take her out on hunting trips, as long as her skill is below 55.
• Slaves with a very high Survival skill (60+) now have a +5 modification on all their escape attempts.

ART

• Added 9 sex scenes for Juno (missionary. forced undress/bdsm, kissing, riding).
• Added 36 bondage scenes for Juno (the rack, the stool).
• Added 10 wardrobe scenes for Juno (bondage, stealth armor).
• Added 5 sex scenes for Lovisa (Alt riding, kissing, cum scenes – replaced face cum render).
• Added 3 sex scenes for Piper (interaction).
• Added 11 wardrobe scenes for New Eden dress (all existing slaves + Aria).
• Added 23 sex scenes for Michelle (Various, endings, cum events, kissing).
• Added 4 wardrobe scenes for Michelle (bondage).

BUG FIXES

• Fixed a bug that would also display “Stealth armor” if you’re wearing “Combat Weave” (character sheet).
• Fixed a bug that wouldn’t display landed strikes while using the oral whip action.
• Fixed a bug that would display whip marks from the old whipping system on top of an active slave’s render.
• Fixed a bug that would throw a red error during bondage sessions.
• Fixed a bug that would display odd brackets and wrong attribute names during home-based training sessions.
• Fixed a bug that wouldn’t display the Redhaven map on some browsers.

v07921
A small hotfix for 0.7.9.2, released on April 22, 2022.

Gameplay changes

  • Slaves will now lose Arousal if you fail your Flagellation roll during whipping sessions.
  • Reconstructed the party/event responses a slave would give you if she’s angry. This will hopefully remove all instances of when a recently whipped/upset slave acts cheerfully like as if nothing happened.

New tooltips
All new home management and adventure buttons will now display a tooltip text if you hover over them with your mouse.

Bug fixes

  • Fixed a bug that wouldn’t advance time during arranged events.
  • Fixed a serious bug that would loop Prowler in the Depths Chapter 2 under certain circumstances if you read Miss Winton’s letter again.
  • Fixed a bug that would cycle Michelle’s “The Dig” quest.
  • Fixed so that you cannot run Prowler in the Depths Chapter 1 and Chapter 2 simultaneously before speaking to Professor Wolf.
  • Fixed a bug that would let you assign a slave at Walton’s even if you didn’t have the required background.
  • Fixed a bug that caused a serious kill screen if you revisited the locked door inside Winton Manor on Avonmore Island.
  • Fixed a bug that would display two blocks of text if you took a girl out for dinner.
  • Fixed a bug that would display a return-from-looking-at-the-stars description the day after, if you got attacked during your walk.

Art

  • Added memory scene for Michelle (naked, getting initiated by witches in the catacombs of Ikaanos).
  • Added 6 sex scenes to Michelle (interaction, seduction events).

v0792

Gameplay changes
• You can now raise a broken/devoted slave’s WILLPOWER by encouraging her.
• You can now raise your Bondage skill during a Bondage session together with a slave, as long as the roll is a Critical Success and your Bondage skill is below 70.
• You now have a 20% chance of lowering a slave’s Willpower with an additional point if her Pain and Humiliation are both maxed at the End day event.
• Slaves will no longer gain an excessively high Willpower increase from attending studies for longer periods (caps at 80).
• Increased the Discipline raise chance (10>15%) when explaining chores to a slave.
• It’s now almost impossible ”’not to raise”’ a skill if you hire a trainer during a workout/ranged session – as long as the skill you’re trying to raise is below 70.
• The DEX modifier on combat melee rolls has been tuned down by approximately 20%. It is now easier to land a successful hit in melee combat – for all participants.
• You can now sell Coilgun and Plasma rifle ammo at Redhaven Market.
• You can now remove (discard) piercings from your slaves.
• Greatly increased the chance of slaves getting Oral experience from performing blowjobs in the shower/bathtub.

Redesigned household controls

The old household menus have been replaced by buttons, similar to those found on the adventure/exploration maps. This doesn’t just enhance the general MoR UI, but also makes room for expansions (like gardening, special events, etc) that I’ll add in future releases. All the new button symbols are pretty obvious – a bathtub for the bathroom, a hammer for crafting, a group of heads for the annex, etc; but if you’re still having trouble understanding what everything means, and don’t feel like doing some exploration, my advice is to run the Starting Tutorial with a new character.

New outskirts districts

• Darkmere (north of Preacher’s Pond). An outskirts district covered by thick woodland. Here lies Darkmere Ferry, which can take the MC to Avonmore Island, Lake City and New Tokyo. Darkmere also features a high-level group of Highwaymen that respawns after 48 hours.

• Avonmore Island. A swampy group of islands that houses the large Winton estate and a valuable hunting location (pelts).

New adventure map icons
Added a new set of icons to the bottom left part of the adventure map interaction screen. You’re now able to reach your Library from anywhere. No need to walk back home to read a book that you just found during an adventure!

Ikaanos Postal Service
Added a new type of notification framework. While doing your chores at Home, a small icon in the form of a bell, next to the fast travel bar, will tell you if you have any new mail or important notifications concerning your household.

New hunting location (Avonmore Island)
Search the marshlands for the valuable crewer rat, whose pelts could provide a hunter with a sizable profit at Redhaven market.

Prowler in the Depths (Chapter 2)
A troublesome letter sends our investigator on a perilous journey far away from Ikaanos. Chapter 2 in the Prowler series is a long quest that features sexual adventures, desolated places, old mansions and challenging encounters.

Art
• Added 30 sex scenes for Juno (everything oral, seduction events, cunnilingus, anal sex, doggy style vaginal sex, all cum events).
• Added 8 new inspect pics for Juno (replacing old morph/hair).
• Added 20 new wardrobe pics for Juno (replacing old morph/hair).
• Added 5 new wardrobe pics for Nicole (formal, string, edu head pics).
• Resized Rachel’s new sex scenes to keep them from cutting the sexual variables display area.
• Added lesbian event scene for Michelle.
• Added several new mercenary (Bud) and vendor character images. Mr. Walton and Abbot Roo are now fully rendered and can participate in various adventure scenes. Their placeholders have been removed (NOT IN THE 0792a RELEASE, however). This also includes Professor Wolf.

Bug fixes
• Fixed a bug that wouldn’t let bandits/raiders respawn at various locations.
• Fixed a bug that would let you visit the Theatre two times in one day.
• Fixed a glitch that would let you fast travel right after a “Stamina Points depleted” event, which would make you stuck at that location.

The Event Engine
You can now arrange an event at your household, ranging from a quiet dinner for two, up to a full-blown psytrance party that’ll leave a lasting mark on your neighbors.

All events can be freely modified to incorporate various foods, drinks, snacks, drugs, cigarettes and special decorations.

Assign your slaves as either participants, servants or pleasure slaves.

Invite neighbors, mercenaries and other known Redhaven personalities. You can even call Abbot Roo and Walton over if you’ve gained their trust through completed missions.

• Arrange a gaming night with your ENSYS unit.
• Arrange a movie/TV night with your ENSYS unit. This event is very lore heavy and can lead to MC/slaves increasing their Academic and Scientific skills. Features a lot of interesting information about Raana and Ikaanos.
• Arrange a Pen and Paper RPG night that takes the participants through a fantasy campaign. Completing this campaign might boost your Science/Academics by a small amount, similar to a low-yield Academic course.
• Arrange a sophisticated dinner with lit candles and 19th century decorations to discuss important matters. Inviting a crew of mercs/neighbors will feature a completely different style than if you’d invite an affectionate slave to a romantic twosome.
• Arrange a casual dinner and discuss worldly matters that might reveal a lot of interesting lore.
• Inviting both your slaves might trigger discussions between them that can lead to skill gains, interesting information or hostilities/envy.
• Arrange five kinds of parties – country nights, casual/pop, an eighties night, a rock party or a psytrance party.

Events can trigger unique slave-related quests, rumors, bounty missions, new enemies, POI’s and more. Successful parties/dinners also boost your Influence and may provide you with special dialogues, gifts, various affection gains and a myriad of special events.

The Event engine features over 2000 lines of unique dialogue and 60,000+ words in total.

Art related to the Event Engine

• 1 lesbian scene (Michelle and her teacher).
• 11 private dinner scenes (All slaves + 0.8 Caitlin).
• 1 RPG scene.
• 1 party scene (trance).
• 2 memory scenes for Lovisa (13yo runaway event, walking the jungles with Mr. Robert).
• 2 unique orgy scenes (Michelle, Lovisa + multiple guests at party).
• 1 unique orgy scene (Michelle + Lovisa serving at TV/gaming-night).

v0791

Gameplay changes

• Added mercenary Enya’s background story (thanks Hargan).
• There’s now a Quick Load button on the Lobby page so players can jump right back in without going through the presentation screen.
• Raised the skill chance increase for Academy programs by 70-100%. All slaves will now progress a bit faster while studying at the Academy, if their skills is below 80. This increase also affects potential Willpower boosts.
• Added Influence levels that’ll have a significant impact on various situations in Ikaanos. (Wiki page with descriptions is WIP. Will launch shortly).
• You’re now able to apply a teenage slave as a teacher at the Academy IF your **Influence **is 6000 or higher.
• There’s now a Save Game menu inside “Other Options” at your house when you’re playing the Grimdark difficulty. This enables you to “save to disk” if that need should arise.
• It’s now a little easier to train slaves when you “Include” them in your sessions, if their Discipline is 30 or higher.
• The Sandbox Difficulty will now add an extra success bonus chance when you Include slaves in your training sessions.
• Minor tweaks to the Arena cash yield for experienced slaves.
• You can now sell female armors at the market.
• You will no longer lose ammo during hunting sessions if you didn’t find any prey.
• Lowered Stamina cost of scrapping metal by 33%.
• You can now sell Coilguns, Plasma rifles and Power Katanas at the market.
• Added descriptions and 100 lines of dialogue for when undressing broken/devoted slaves. Unique dialogue added for Juno.

Revamped Options menu
You can now restart MoR, save your game and view the credits inside the Options menu.

New book
Added skill book **The Pain of Rose** (Also called The Art of Paine III) to Devious Tools. Provides a noticeable Bondage, Flagellation and Charm boost.

New armor
Added Stealth armor. Soak 17, no Dexterity loss. Wearing a Stealth armor means a lowered chance of getting hit by enemies, if mercs or MC are still fighting and if they’re not wearing Stealth armor themselves. Purchasable at Imperial arms.

New Quests and Enemies
• Added two new bounties to the Town Hall in Hamilton Square.
• Added quest **Mr. Haruto’s dilemma**. Activates after you’ve picked up his bounty at the Town Hall.
• The respawn chance for the bandit stronghold in Stokke Hills has been increased from 2% to 10%. There’s now a new group of raiders from Celior forest than can occupy the fortress if it’s cleared by either the MC or by Skyguard Police. Expect tougher bandits if the Celior event should execute at this location.

New art
• Added 1 Sex scene for Lovisa (cunnilingus seduction event).
• Added 9 Sex scenes for Rachel (anal/vaginal, various, seduction) – [[Tier benefits|Tier5 Subscribestar Request]]).
• Added 13 new wardrobe scenes for Rebecca (replacers – new body morph).
• Added 5 new Stealth armor pics (Lovisa, Rebecca, Michelle, Piper, Averil).

Bugfixes
• Fixed a major bug that kept your slaves from obtaining orgasms during Bondage and Whipping sessions. An orgasm should now happen in the 10-12 Arousal range.
• Fixed a bug that would throw a red error during bondage sex.
• Fixed a missing horse riding/stable picture.
• Fixed a bug that would display Annex slaves in the same armor as your active and combat assigned slave.
• Fixed a bug that would initiate two opposing bandit events during the “Political Events” phase.
• Fixed a bug that would enable close combat starting positions at 90 instead of the described 80.
• Fixed a bug that wouldn’t display enemy reviews correctly at the Arena.
• Fixed a bug that would let slaves trapped in bondage perform morning blowjobs if they were set at secondary slaves.
• Fixed a bug that would give a non-existing secondary slave a Stamina boost after viewing beautiful sightings at Preacher’s Pond.
• Fixed a bug that wouldn’t display the Golden Dragon entry sign if you are playing on Linux.
• You can now view your secondary slave in armor when inspecting her inventory on the field.
• Many smaller text changes/corrected typos.

v0.7.9
This is a major update with many new engines and variables. Don’t forget to press “Update to 0.7.9” in your Home Interaction Menu if you’re loading an older save.

HUNTING

This update introduces an advanced hunting engine. Build a crew of followers or head solo into the deep forests of Imogen’s Barrow in search of good game. Choose your hunting weapon wisely – a crossbow makes it harder to catch animals, but you’ll get a better Skin yield. Also take notice of weather, time of day and other factors when choosing your hunting technique.

Make sure you’re not depleting your favorite hunting district, however. Hunting game will be easier with a high replenish factor!

You can read a more intricate guide hon hunting on our wiki.

NEW OUTSKIRTS DISTRICTS (Imogen’s Barrow and Preacher’s Pond)

You’re now able to go outside Ikaanos and visit the murky forests of Westside Swamps. Explore abandoned cottages, refresh yourself by looking at marvelous sights, invest in trade strongholds or help a desperate farming family by clearing a large tribe of degenerates. But watch out for the self-declared Swamp king!

  • Imogen’s Barrow features one Hunting Spot where you can hunt large game.
  • New combat backgrounds added for forest encounters.
  • New soundtrack added for forest districts.

NEW DISTRICT (Crystal Hills)

By collecting 1500 Influence points, you’ll gain access to the marvelous district of Crystal Hills. This is an expensive place with fancy restaurants, exclusive vendors and delightful spas that’ll satiate even the most spoiled adventurer.

  • A fully interactive arena (more info below below).
  • A restaurant with interesting choices/mini games (more info below).
  • A spa (Virax Springs) that’ll replenish Health and Stamina Points. You can also hire fully rendered prostitutes and a powerful mercenary.
  • Imperial Arms. A combat vendor that offers a Coilgun, a Plasma Rifle, a Power Katana and two new sets of armors.
  • New mercenary (Enya). A relatively cheap soldier dressed in Combat Weave and carrying a power katana.
  • New mercenary (Ayden). A powerful soldier with a shady past. Found in Virax Springs.

THE ARENA (Slaves)

Apply your slave to Crystal Hills Arena Gladiatrix School (SHAGS). Assigning her here will immediately free up her household slot and offer her an unprecedented opportunity to become a seasoned warrior. This increases the total slave cap to 5.

Arrange fights. To further fuel her fame and skill gains, you can arrange a fight against one of the other Gladiatrixes at The Arena. The bout can bring in experience, money and Influence, but also permanent injuries and serious fatigue.

The Arena has a strict policy against sex. This is not a harem! But that doesn’t stop you from exploring your Gladiatrix in her private chamber. The Arena features unique sex renders and scenes, and you can choose to act either dominant or have a casual-loving approach.

You’re also able to encourage your slave and talk about how much you miss her back home. This has the chance to increase Happiness and Affection – two very important traits for dealing with the psychological hardships of the arena.

THE ARENA (MC)

Apply yourself to Crystal Hills Arena and get an Arena score that’ll determine your status as a warrior in Ikaanos.

Wage combat against over twenty different groups (more will follow in later updates) that range in severity from deadly plasma-wielding super squads to lonely runaway slaves. Bring your mercenaries and household slaves into combat and claim the monetary rewards from defeating enemies.

THE GOLDEN DRAGON

A fancy restaurant that offers the population of Ikaanos something far away from the floor-crawling slaves and constant fighting at Furry’s Tavern and Divine Juices.

  • Features an advanced date engine with many choices. Order food, enjoy tonight’s entertainment and decide if you want to indulge in some of Ikaanos’ fine wines or keep it a sober occasion. Feed you and your company desserts to increase Happiness – but watch out for unwanted weight gains.
  • Take either one or two servants out for dinner. The setup, success chance of amorous attempts and executed dialogues differ significantly depending on how many guests that are at your table.
  • Socialize, joke and ask personal questions. Every slave has her own stories to tell and there are over 2000 lines of dialogue to keep repeated visits to The Golden Dragon unique and interesting. Expensive wine, desserts and other previous choices will affect your success chances in various ways.
  • Apply your slaves as performers. Doing so might make them show up as tonight’s entertainment if you take another slave out on a date to this location. Working at The Golden Dragon requires high Charisma, Beauty and Dancing skills, however.

NEW ART

  • The automatic rifle, Remington rifle and pistol pics have been replaced with new renders that are less cartoonish.
  • Over 15 new combat sprites added.
  • Added 18 new bondage scenes for Lovisa.
  • Added 16 new sex scenes for Lovisa.
  • Added 5 new bondage scenes for Juno (the rack).
  • Added 12 new wardrobe pics for Averil (formal, string, + replacements).
  • Added 16 new wardrobe pics for Rachel (complete overhaul).
  • Added 15 Arena pics (Lovisa, Michelle, Rebecca, Juno, Amelia).
  • Added 16 new armor wardrobe pics (Lovisa, Juno, Michelle, Rebecca, Amelia, Nicole)

Crafting system v1 – Resource management

This update introduces resource management – the first part of MoR’s crafting system. You can now build looms and smitheries at your house and use them to refine cloth into textiles, melt circuit boards into gold and transform scrap metal into steel.

  • Through loot and hunting, you can also come across skins, which can be worked into leather.
  • Managing resources will demand some initial investments, time and a certain amount of survival/science skill. But you’ll be able to sell these refined materials at various vendors for a nice profit. Walton’s Smithery accepts steel, Nika’s clothes will buy all your textiles and gold, and the armor store in Westside will happily buy any leather you’ve procured.
  • You can also scrap Merchandise. If you’re lucky, the oddities you’ve found might contain DuraSteel or Gold.
  • Access resource management by navigating to Facilities > Crafting.

Mercenaries matter

Mercenaries will now level their Ranged, Melee and Strength skills after surviving a combat encounter. The levelling is pretty linear at the moment, like a classic old-school level system. The first “level up” happens after the third fight. Mercenaries will keep their levels even if you dismiss them.

Other gameplay changes

  • Revamped Nicole’s newsroom. Nicole will now work diligently even if you place her at the Annex. High Happiness (70+) and Willpower (40+) boost income. Reaching a very low Willpower (4 or less) also decreases income, however, as it makes her a far less stingy reporter. Keeping her Happiness, Affection, Willpower and Academic/Tech skills high might now render up to $220/day.
  • Special event added. Asking a non-Corrupted girl (3-12) what she thinks about degrading sex/BDSM now has a 40% chance of giving a temporary curiosity boost as long as your skill roll is successful, her Affection is Friendly or higher, she’s not angry, and if she doesn’t have the Vanilla trait. The boost will fade after a couple of hours.
  • Added “Failure boost” as a modifier while educating your girls in homeschooling classes. This value increases each time you fail to improve a girl’s skill, giving you a growing bonus that’s applied to your chance roll. A successful skill increase resets this boost to 0.
  • A slave’s Anger value is now displayed during interactions.
  • Explaining a girl’s chores now has a 10% chance of increasing her Discipline if it’s 49 or lower.
  • Added Automatic rifles to the loot tables.
  • Added Plasma rifles, Coilguns and Power katanas to the loot tables.
  • You now need 1500 Influence to hire the Black Guard from Warrior Hall.
  • You can now access your slave’s inventory outside your home, if you’ve assigned her/them as followers.
  • The MC will now receive a small (+10) bonus to all combat rolls if his INTELLIGENCE is 80 or above.
  • Changed the initial hire cost for many mercenaries. Most non-hero mercenaries are now a lot cheaper to hire, with only a slightly increased daily cost. This makes it easier to dismiss and re-hire them without losing a ton of cash.
  • The black guard mercenary at Warrior Hall has been equipped with a coilgun.
  • You can now view your Annex slave’s weapons and armor under Inspect.
  • You can now view the strength of the three mightiest factions at the Town Hall in Hamilton Square.

Bug fixes

  • Fixed a bug that would remove slaves as followers if you sold/assigned your primary slave and had the secondary slave set as a follower.
  • Fixed a bug that would let you spam the “finger in butt” command during anal sex, which allowed for endless arousal gain with no time/Stamina cost.
  • Fixed a bug that would remove slave clothes from your inventory if you undressed them during a seduction event.
  • Added an additional set of Holiday clothes in the patcher to compensate players that lost their only set due to the bug mentioned above.
  • Fixed a bug that wouldn’t raise Affection for mercenaries.
  • Fixed a bug that would display a [NaN] evict value if you lost your money on the very first day.
  • Fixed a bug that made “Take the day off” stick forever with Annex slaves.

V 0.7.8b

NO NEED TO PATCH! Just replace your game files and reload your save.

Gameplay changes
Modified the cash returns of mercenary armor when you dismiss them.

Art
Added four new dildo stool pics (Lovisa).

Bug fixes

  • Fixed a critical bug that would display a kill screen after having your Stamina points depleted.
  • Fixed a bug that wouldn’t restore stamina while bathing/showering with a slave.
  • Fixed a bug that made sold armors stay equipped.
  • You can now heal mercenary Johnny Doyle properly.
  • New mercenaries will now have their correct upkeep costs.
  • The waitress at the coffee shop in Whitehaven is no longer called Dungah moss.
  • Several smaller typos and grammar fixes.

V 0.7.8

The Annex

The MC can now construct The Annex (Mange home > Annex). The Annex is an additional building that (currently) houses two upgradeable rooms. You can store a Household slave in one of these rooms to free up her spot for another slave that you want to live more closely together with.

Annex rooms have two chambers (living quarters, bathroom) and two upgrade slots that you can use to decorate each room with a wide variety of equipment. Transform the room into an advanced study apartment, a luxury condo with Mastersphere art, or a cold concrete chamber stuffed with Willpower-decreasing bondage gear.

  • The annex increases your total slave cap to 4.
  • Annex slaves can work, attend school, go to the stables, and prostitute themselves just like normal Household slaves.
  • You can easily swap slaves between your household and the annex.
  • I’ll add advanced interaction choices for annex slaves in future updates. This will display scenes that are uniquely rendered for the annex.

Dice spread

In response to the “swingy-ness” of Masters of Raana, I’ve added two new dice roll outcomes that’ll make skill actions more stable and more dependent on its actual value. The classic 1D100 roll remains as an option.

  • 5D20. Most rolls end in the 30-70 range. Your skill level matters much more.
  • 2D50. A mix between the classic and the 5D20 choice. A pretty stable spread that still offers some surprises.
  • Dice spreads can be changed anytime in the Options menu. 2D50 is set as default and should encompass most playstyles.

The Great House (Tier2+)

The tier2+ questline that reveals your family’s destiny has been given some additional benefits:

  • The name of your great house will now display on the Redhaven map instead of “Your home”.
  • You now have a symbol of heraldry (constructed by your brother) that will be displayed in certain situations. Change this to your own creation by just replacing the corresponding file (Pics/ch/herald.png).
  • Your Power Value will now grant you some special benefits, including better prices at Roo’s General store (select items) and an Influence boost if the value exceeds 8.

Kasey’s Park

This update adds an entire new area for the MC to explore. Kasey’s Park lies nestled in the southern region of Ikaanos, close to the great wall. Merchants in this area have travelled through a breach, called Kasey’s Krack, for almost 30 years. It’s been a favoured shortcut that the Skyguard doesn’t seem to care much about. The area is also riddled with bandits and highwaymen. Now, however, a group of rogue space marines have occupied this district and use Kasey’s Krack to collect taxes for an unknown reason.

  • Fight the rogue space marines and help the merchants recover their lost revenues. Features great investment opportunities for the MC – if he can take a serious fight.
  • Small quest connected to the space marines (interact with the trade depot in Kasey’s Park to activate this).
  • Fight bandits, freebooters, and punks.
  • Help or destroy Gero Falkenstein’s store.
  • Explore the ruins of a lost cult by visiting the Yidhra temple in south-east Kasey’s Park.
  • Two mercenaries call Kasey’s Park their home. Felix, a Borderwar hero, and Aiko, a cute Asian girl with a large shotgun.

New enemies

All new enemies in existing districts feature small quests or other effects/events.

  • The scourge of Raven Woods. A group of maddened denaar addicts that have recently been attacking Academy kids and upper-class strollers passing through Raven Woods, located between Crow’s End and Whitehaven. Taking them out before the Skyguard does would make you a local hero for sure.
  • Alder Karate School. A martial arts club in Westside known for their anti-slavery deeds. They’ve gained quite a reputation these past two years after freeing a group of children from an abusive slave handler in Westside. Skyguard would not mind if their school had a fiery accident, but taking them out will make you unpopular among unbroken slaves.
  • The mysterious crate. What are those three black guards in Marston Swamps up to? They’ve been stationed next to a metal crate that supposedly fell out from the skies a couple of weeks ago.
  • Brian Calloway. A cybernetically enhanced desperado with a bounty on his head. He’s on everyone’s lips right now after killing two Spheremasters in Crystal Hills. He has an active bounty at Town Hall (Hamilton Square), but you have to search for him yourself.
  • The Red Tigers. Redhaven, once a relatively peaceful low-class suburb, has recently been afflicted by a new 50-man strong gang of punks, bandits and raiders. They only harass local merchants and pay enough to the Skyguard police forces to be left alone. Taking them out would grant you a massive Influence boost.

Revamped Bondage framework (Version 0.5)

The old Bondage and Whipping systems are no more. I’ve implemented a much more streamlined and easily modifiable engine that encompasses both whipping sessions and bondage devices. It also enables the varied amount of renders you’ll see with the slaves that have their bondage pics finished.

Upgrade and decorate your bondage room at “Manage Home > Bondage Room”. Add decorations, buy devices, and more. You still have to go out to Devious tools and buy gags, bondage chairs, and dildos, but larger installations can be purchased directly at the manage screen for your bondage room.

  • You can now switch between household slaves even if one of them is trapped in bondage.
  • You’ll soon be able to have two girls trapped in bondage at the same time.
  • Decorate your bondage chamber with art depicting the life of Molly Paine.
  • This engine will be further expanded upon in the two following 0.7.8 service updates (0.7.8.1, and 0.7.8.2).
  • There will eventually be a classic “spanking over your lap” engine in a future update as well.

The Academy

  • Reworked the MC’s Academy assignments. You can now choose a faculty to belong to, but still teach both Science and Academic classes as long as your corresponding skill is 75 or higher.
  • New course added! Professor Wolf’s Planetary Studies boosts Intelligence, Science, and Academics. It’s also a lore heavy course that will reveal many secrets surrounding Ikaanos, Raana, and the pre-severance world.
  • New special event/quest added to Professor Wolf’s Planetary Studies.

Armor

Westside Armor Store now offers two additional upgrades for their famous combat armors. You can either buy a chitin-based skin that’ll give you a layer of almost impenetrable glue, or use second-grade DuraPlates as boosters.

Armors now have their original max soak displayed in the character sheet, making it easier to keep track of the current condition and when an armor needs repairs.

Fast travel

I’ve added a fast travel bar to the Home screen. You’re now able to travel to Marston Avenue and the Academy with just one click – as long as you’ve explored Marston Avenue and entered the Academy (in the 0.7.8 version).

More travel locations will be added in future updates.

Art

  • Added 3 morning blowjob scenes for Lovisa (after cum event – aroused, neutral, disgusted).
  • Added 1 sex scene for Lovisa (finger in butt during oral sex).
  • Added 17 Bondage scenes for Lovisa (rack, various equipment).
  • Added 52 Bondage scenes for Michelle (complete set).
  • Added 2 acquisition scenes for Piper (at Devious Tools).
  • Added 6 wardrobe pics for Piper (harness, karada, string).

The Newsroom

Nicole Boulay finally gets some love in this update. Her Newsroom is now a (potential) treasure trove as it will generate income based on a calculation of random numbers and the girl’s skills in Academics and Science, as well as her Discipline Attribute. Giving her a fine education and then letting her work as a news reporter can haul in up to $160 per day. Note! Bandit scourges and the Kymanto-Cyker war will give additional income bonuses. A low Affection/Happiness will negatively affect her income bonus.

Gameplay changes

  • Revamped the Grandwell House quest (Kymanto Chapter 1). Expanded Mr. Grandwell’s mansion, placed more loot, changed bandit/mercenary stats, and added several new pics.
  • It is now much easier to raise your Copulation value (during normal anal/vaginal sex) if your skill level is low.
  • Redhaven market now offers large candy boxes that contain 10 chocolate bars and 5 candy bowls each.
  • The Wealthy trait now provide +$1000 right away and +$15/day instead of a one-time boost of $2500.
  • Mercenaries have a new Affection value that goes up after every victorious fight. The Affection value will remain even if you temporarily dismiss them.
  • Mercenaries now have their Skills and Health displayed when you hire and inspect them.
  • Added an Option to disable (most) NSFW pics – if you ever want to play MoR in an environment that’s not porn-friendly. Some pics here and there, like quest pics, might still display NSFW materials, but this button removes all wardrobe, interaction, and household sex scenes from your playthrough.
  • MC’s with a Melee skill or DEXTERITY attribute that’s 80 or higher, can now choose to start in the Close Combat position right away, enabling a master melee character to strike his opponent in the first round.
  • Fleshed out Nicole Boulay’s pre-household state (thanks, imagesetal). She’ll now be a little happier, smarter, and more affectionate if you allow her to finish the course with professor Hemme before taking her as your household slave.
  • A Strength value of 110 and above will now give an additional +6 damage bonus to melee weapons/unarmed combat.
  • Dressing your slaves in Formal Wear (Wrap dress, Loin dress) and taking them out for a dinner date or a visit to the movies will now boost their Happiness and Affection gain.
  • There’s now a 25% chance an obedient slave will join you by her own initiative in the bathroom. This will enable custom dialogue (about 100 lines in total).
  • Giving a girl “Free time” – aka “The day off”, will now restore more stamina and add a minor Health regeneration boost.
  • Fixed a major bug that allowed slaves inherit clothes states from other slaves when acquiring your second slave.
  • Fixed a major bug that would transfer a bondage state if you bought a new slave while the other was trapped in bondage.
  • Fixed a bug that would display wrong choices at the Academy if you talked to Professor Wolf and had an active assignment there.
  • Fixed a bug that wouldn’t let slaves decrease their Pain value naturally (3 points per day).
  • The Trait “Sweet kisser” will now actually provide a bonus to the MC’s Kissing skill.
  • Fixed some wrongly assigned bonuses for certain starting Traits.
  • Fixed a bug that wouldn’t display dialogue when asking broken slaves about their appreciation for BDSM sex.
  • Fixed a bug that would apply the wrong stats when choosing the Prime Age during character creation.
  • Fixed a bug that would let you repeat the Cyberpunk quest in Watery Eyes.
  • Fixed some wrongly displayed mercenary upkeep costs.
  • Fixed a missing “watching the stars” pic.
  • Unfathomable amounts of text tweaks, fixed typos and grammar corrections.

Bug fixes

  • Fixed a major bug that allowed slaves inherit clothes states from other slaves when acquiring your second slave.
  • Fixed a major bug that would transfer a bondage state if you bought a new slave while the other was trapped in bondage.
  • Fixed a bug that would display wrong choices at the Academy if you talked to Professor Wolf and had an active assignment there.
  • Fixed a bug that wouldn’t let slaves decrease their Pain value naturally (3 points per day).
  • The Trait “Sweet kisser” will now actually provide a bonus to the MC’s Kissing skill.
  • Fixed some wrongly assigned bonuses for certain starting Traits.
  • Fixed a bug that wouldn’t display dialogue when asking broken slaves about their appreciation for BDSM sex.
  • Fixed a bug that would apply the wrong stats when choosing the Prime Age during character creation.
  • Fixed a bug that would let you repeat the Cyberpunk quest in Watery Eyes.
  • Fixed some wrongly displayed mercenary upkeep costs.
  • Fixed a missing “watching the stars” pic.
  • Unfathomable amounts of text tweaks, fixed typos and grammar corrections.

v07.7.2:

Art

  • Added 5 interact scenes for Lovisa (suggesting sex, undress).
  • Added 4 morning blowjob scenes for Lovisa (single).
  • Added 5 sex scenes for Lovisa (various oral acts, rough anal sex).
  • Added 8 new inspect pics for Lovisa (updated body morph, new collars, new clit piercing).
  • Replaced 4 naked wardrobe pics for Lovisa (updated morph and lightnings).
  • Added 5 new pics for Piper (wardrobe, armor).

New book

Secret Garden Bookstore now offers a new Manipulation/WILLPOWER book for those who want to get an even better grasp of their ruler techniques. Be sure to grab “Invite yourself” before it sells out!

Gameplay changes

  • Added Tier 2+ SubscribeStar quest that sheds some light on your brother’s disappearance, introduces the .45 Revolver, and provides you with the technicalities to found a Great House.
  • Added 500 lines of dialogue (talking to a slave when using the bathtub together). All slaves will now tell you unique, interesting stories or comments that might reveal information about their backgrounds. This information is intended to be used in conjunction with the future trait system.
  • Restructured the sell functions in Redhaven market to encompass more materials, armors, and weapons in future updates.
  • You can now sell your unequipped armor at Redhaven market.
  • You can now sell handheld computers at Redhaven market.
  • Increased Happy and non-Corrupted slaves’ Happiness loss when working as prostitutes at Redhaven market.
  • Tweaked Affection gain from making your slave orgasm. It’s now harder to raise Affection from an orgasm event if your slave is “Friendly” or higher.
  • Added 75 lines of dialogue (when causing a slave to go unconscious during a deepthroat session).
  • The academy tutor counter now resets at midnight instead of when pressing End Day.
  • Avoiding sleep for long periods will now deplete Stamina Points and Health faster.
  • You can now switch between slaves even with one (or both) of them assigned to your party.
  • Loading a save game with music disabled should now immediately stop the intro music from playing.
  • Updated the statistics UI when having sexual interactions with slaves.
  • Updated start and intro buttons.

Bug fixes

  • Fixed a bug that wouldn’t make you regain Health from a massage session at Divine Juices.
  • Fixed a bug that would let you place two slaves to work at Walton’s Smithery.
  • Fixed a bug that wouldn’t decrease money after bribing the Asians at the laundry (Gunstocks quest).
  • Fixed a bug that made the theater reverse its opening hours.
  • Slaves who are unconscious or trapped in bondage can no longer forge new ideas or gain knowledge from reading books.
  • Fixed a bug that would display wrong recoil parameters when inspecting slaves.
  • You can no longer double build the statue of Virax after upgrading your bedroom.
  • Text tweaks and fixed typos.

v0.7.7.1:

Art

  • Added 5 sex scenes for Lovisa (Training deep throat + other oral acts).

The importance of sleeping quarters

  • Choosing sleeping quarters for your slaves now influences their Happiness, Affection, and Stress levels.
  • Letting a slave, whose Affection toward you is poor, sleep in your bed will now make her more stressed, humiliated, and unhappy.
  • Letting a depressed slave that’s not highly affectionate toward you sleep in the guestroom gives a small Happiness boost.
  • Refusing a highly affectionate slave to sleep in your bed will lower her Happiness and Affection.
  • Letting a slave sleep on the floor will lower her Happiness, Willpower and Affection, but also increase her Stress level – unless she’s blessed with a high Corruption value.

Gameplay changes

  • You can now use the Home button from all districts in Greater Slums of Westside. Doing so will move game time one hour forward, to simulate the long walk home.
  • All girls applied to a stable will automatically lend a pair of riding clothes instead of buying them. She has access to these clothes as long as she’s a member of one of Ikaanos’ stables.
  • Slaves who are better physically trained will now receive less stamina loss from acrobatics classes at the Academy.
  • Renamed the autosave slot from “DreamScape” to “AutoSave”.

Bug fixes

  • Fixed a bug that would let you repeat Nika’s holiday dress quest.
  • Fixed a bug that wouldn’t let you search through all floors inside the Cyker Wearhouse (Nika’s Holiday dress quest).
  • Fixed a bug that wouldn’t light up the “Daria’s Gift” ability properly when you had the correct prerequisites.
  • Fixed a bug that would pass swallowed semen count between slaves.
  • Fixed a bug that would transfer a promise to initiate vaginal sex between two slaves.
  • Fixed a bug that would display an error when initiating oral sex with your slave.
  • Fixed a bug that would display an error after pressing End day and failing to provide your slave with a promise/treat or similar reward.
  • Fixed a bug that would drain your slave’s stamina as if she was at the Academy when actually taking a day off.
  • Several text tweaks.
  • Many typos fixed.

v0.7.7:

This is a major release that adds many new variables to MoR:s engine. Don’t forget to press the update button (located under “End day” in your home) if you’re loading an older save.

Note that 0.7.7’s new mercenary system is not compatible with the old one. All your mercs will be permanently removed once you patch your save to the latest version.

I recommend familiarizing yourself with all that’s new, even if it’s a rather lengthy read. This goes especially for all you who have older save games.

New adventures

This update makes many core changes to how you can scavenge and explore the city of Ikaanos. Earlier versions had the very limited “Scavenge Stokke Hills” and “Look for trouble” buttons. These two alternatives have now been expanded into several large exploration maps crammed with unique enemies, points of interests, and seedy taverns. The 0.7.7 update introduces two new areas, but 0.7.8 and 0.7.9 will continue mapping the entire Westside slums area and the Crystal Hill regions.

  • Marston Avenue: New location reachable from Westside Heights (Earlier “Westside district”). Marston Avenue is a gateway into The Great Westside Slums area. Marston Avenue introduces Moe’s Sloppy Bar – a simple frontier tavern with a few mercenaries and other random events – including sexy belly-dancers and traveling minstrels that heal your Stamina Points.
  • Stokke Hills. The famous Stokke Hills is now an interactive map with PoI:s and enemies to engage. Why not raid the infamous drug lair? Why not deal with the deranged youth that scares the few remaining locals? Why not save Juno from her captives (if you’ve not already done this)? There’s also rumors about a feral cultist monk attacking anyone who enters his park.
  • Places of Interests are now displayed on the map as clickable round icons with a question mark.

Revamped Mercenary system

You no longer hire random mercenaries from your home. You now have to find them at taverns, in warrior halls, at vendors, or out on adventures. Many mercs are also unique and will be permanently removed from the game if they’re killed in battle. So, make sure to protect/heal your favorite warriors! Some mercs will have unique interactive options and/or quests tied to them in future versions.

  • Retainer system. You now hire a merc for a one-time cost, and then pay their upkeep indefinitely. Mercenaries will only be dismissed if you kick them from your team or if they perish in battle. A highly skilled space marine demands 80$ per day, while a rifle savant only requires you to feed him (3$ per day).
  • You can now also access the “View troop” menu from your home instead of the old follower screen. This menu has also been expanded with dismiss and interact buttons for mercenaries.
  • Dismissing a unique mercenary will immediately return him to his original place/home.
  • You can now interact with mercenaries and ask about their background. Some might have unique quests or rumors tied to them. This system will be expanded in future updates.
  • You can now upgrade a mercenary’s armor. The armor will be returned to you (turned into cash) if you dismiss your merc or upgrade from a cheaper armor.
  • Added “Warrior Hall” to Watery Eyes. Here you can stock up on abled mercenaries and hear interesting rumors.
  • Added seven unique mercenaries with different background stories.
  • Added three smaller mercenary armies with a finite number of troops available (swordsmen, riflemen, peasants).
  • You can find roaming mercenaries on the map as clickable red circles with crossed swords and a white dollar sign.

Enemies and battles

Most enemies that you stumble upon are unique and will be permanently removed after you’ve defeated them. Many also have certain conditions or rewards. For instance, defeating the rapist tribal warriors in Marston swamps grants you an Influence boost and free beer at the local tavern.

  • Roaming enemies are now displayed on the map as a red human icon carrying a shield.
  • Added faction: Dockyard Punks. The Dockyard Punks roam the streets of The Docks and disrupts certain business ventures the player might involve himself in. Paying them off or destroying the faction will remove this unfortunate disturbance.
  • Over 13 unique enemies added to Stokke Hills, The Docks, Marston Avenue, and Watery Eyes, ranging from a rambling mad man to rogue space marines.
  • Over 20 new combat sprites added.
  • Added DuraPlate Combat Armor (for enemies only – purchasable in Crystal Hills after the 0.7.9 release).

Bandit scourges

At this release, you’re able to clash against two heavily guarded forts occupied by well-armed raiders. One of these teams are currently raiding delivery caravans to southern Ikaanos, which has increased the cost of food. Taking them out will not only end this menacing threat, but also provide you with loot and Influence.

Bandit camps might respawn, however, (1-2%/day) meaning that there’s always a chance for a good fight at these locations even if you’ve cleared the fort already.

But the bandit scourge has angered many factions in Ikaanos. If you don’t fix the problem, Skyguard or one of the great houses might finally step in and end the menace themselves.

The bandit faction

The bandits/raiders in Ikaanos are not very well organized and act independently as several hundreds of different bodies ranging from one lonely raider up to a Bandit kingdom with several thousand active warriors.

They make up a mass of troublesome enemies, however, that the Player might stumble upon during adventures. Killing a bandit/raider will now deplete their total amount of warriors, and keeping the bandits on a controllable level makes scourges less frequent, and Ikaanos a safer place to live in. You’re joined by Skyguard in their hunt for raiders, but also face the possibilities of new bandit recruits. Except for the Players own actions, each “End Day” turn will make (sometimes invisible) rolls that subtract/add bandits to the faction depending on Skyguard’s strength and current actions.

Business ventures

This update introduces the first business venture possibilities for the MC. A certain crossbow-wielding gang of bootleggers in Stokke Hills might give you an investment chance that provides a trickle of cash. A troubled mercenary company in Watery Eyes is also looking for investors. This income might not seem like much, but involving a criminal slave (Rebecca) in your business will at least double the yield.

Hacking key terminals

You’re now able to hack almost every key terminal and other computerized entry systems in the game. Doing so requires that you equip yourself with a handheld computer device.

A terminal can range in difficulty between Class 1 (Standard DOS-H systems) up to Class 5 (Linux Phenom3 encrypted systems). A Class 1 system is doable by almost any person with some Science know-how, while only a select few hackers in Ikaanos could open a Class 5 gate.

  • You can open a total of two gates with this release (the one where you save Juno, and another from a rumor quest you get at Divine Juices in Watery Eyes.)
  • There are two handheld computers available at Roo’s General Store. The expensive one provides a Field Hacking bonus. Limited offer only!

Autosave

Masters of Raana will now autosave each time you land on the “Your Home” passage. The top save slot is reserved for this feature, so it’s recommended that you load and re-save old play throughs that you want to keep in different slots, before creating a new character.

Releasing slaves

A new set of experimental parameters will execute if you decide to free your slave, which is now possible through the Talk section. You’re able to supply her with food, cash, weapons, and armor, as well as praise and whishing her good fortunes in her new adventures as a free woman. Or you could throw her out on the streets completely naked while scolding her lack of domestic skills.

The slave’s attributes/skills, including what you supplied her with, are then saved in a bunch of variables that enable you to find her later in your play through. Little Lovisa might end up inside a raiders den, or Amelia might work as a prostitute at Furry’s Tavern. The “finding lost slaves” part is still WIP, but their values will be stored as of this update and used in future versions.

Releasing a slave will clear her slot, enabling you to take in a new servant.

Waiting slaves and MoR’s first rendered sex scenes

Slaves you saved during adventures can now be told to wait for you. The player never needs to fear losing the possibility to acquire them.

  • Added Michelle’s basement. Michelle will move to a deplorable basement room and hope for better times if you decide to not let her into your household after saving her from the laundry. You’re able to check up on the girl and even upgrade her room to make it less nauseating. She’ll eventually become so grateful that she’ll offer herself sexually to you, despite her own emotional orientation. This sexual encounter is fully rendered with a vaginal scene and a cum scene.
  • Added “Juno’s park”. Juno will take refuge at a nearby park in Stokke Hills and live her days underneath the trees until you come for her rescue. Be cautious on leaving her here for too long. A neighboring cultist monk doesn’t like having strangers nearby.

New Art

  • Added art for slave: Michelle (40 pics).
  • Added art for slave: Sofia (13 pics).
  • Added art for slave: Juno (1 pic).
  • Added 2 sex scenes (Micelle – vaginal/cum scene in her apartment).
  • Added 3 sex scenes (Sofia – oral sex, various states of arousal).

Other gameplay changes

  • There’s now an active rumor system in Divine Juices that can reveal up to three quests with this release. So, get your socializing and drinking game on if you want to know about the secrets of Watery Eyes!
  • Slaves walking around naked, in string bikini, or in harnesses will now increase their Humiliation over time. If a slave has a high Corruption (Curiosity) value, or if she’s already aroused, exposing her will instead increase her Arousal.
  • Normalized ecstatic Happiness and Affection. There’s now a random cap (8-14) on how much you can raise Happiness and Affection during a 24-hour period.
  • High levels of Happiness and Affection will now decrease more over time. The MC can no longer just ignore their loving slaves and expect they’ll remain affectionate forever. You need cater a genuine relationship.
  • You can now feed slaves that are trapped in bondage.
  • Fixed some missing layouts inside the horse-riding section.
  • Increased damage output for melee weapons if your Melee skill is high enough.
  • Renamed the ATTRIBUTE “Curiosity” to “Corruption”.
  • Masochistic girls are now able to share their hopes and dreams with you. They need to have a very high Corruption value (80+) to ignore this question.
  • Daria’s gift now applies to all slaves with INT 49 or below.
  • You’ll now get an additional +7 INTELLIGENCE boost by choosing the full Scientist background.
  • Slaves will no longer ask you for favors in return for sex when there’s a risk they’ll go to bed directly after the sexual act.
  • Slightly raised the Gambling yield for choosing the “I’ve been very lonely” background.
  • Theatre/Movies will not close until 4 a.m. in the morning.

Bug fixes

  • Fixed a bug that would transfer a riding stable appointment between two slaves.
  • Fixed a bug that would transfer “angry states” between two slaves.
  • Fixed a bug that would reset what a slave should call the player (master, sir, daddy, etc).
  • Fixed a bug that would display “avIn_callname” instead of a proper variable name.
  • Fixed a bug that made the stables unable to recognize if a slave wore her riding clothes or not, forcing you to buy a new set.
  • Fixed a bug that didn’t let you receive pay from slaves working at Nika’s Clothes.
  • Fixed a bug that would display “Insufficient funds” when purchasing chocolate from the market.
  • Fixed a bug that said “you’ve already encouraged your girls today” when this was in fact not true.
  • Fixed a bug that displayed a red error while interacting with a depressed/moody slave.
  • Fixed conversation texts that didn’t check the player’s age properly.
  • Many text tweaks, grammar corrections, and typos fixed (ShinCore).

v0.7.6:

IMPORTANT!

  • MoR 0.7.6 introduces many new variables and makes several changes to the core game. If you’re planning on continuing with an older save (from the 0.7.5.X versions), you MUST use the in-game patcher before doing anything else. Go to your Home immediately after loading your save and press the “Update to 0.7.6” button. You’ll get a confirmation text that the save has been successfully patched.

New slave inventory system

  • I’ve retired the old Wardrobe and Follower system (for slaves) and implemented a more detailed interface where you can dress, equip, and armor your slaves properly.
  • Added perfumes. Perfumes give slaves a Beauty and Charisma bonus. They also have a chance to increase Happiness over time. Perfumes can be bought at Nika’s Clothes in Westside. Their effect last for ten days.
  • Added slave collar. The collar is a wearable attire that has a small chance to decrease WILLPOWER. It’s branded with the MC:s insignia, which also makes slave less keen on running away.
  • Added piercings. A fancy decoration for your slave! Will slightly increase a slave’s Market Value at Town Hall/Chrystal Hills auctions.
  • You now purchase armor for slaves at the Westside Armor store instead of doing so from the follower menu.
  • Revamped MoR:s available clothing for slaves. Added two sets of formal wear, two “bondage harnesses”, and a new type of string bikini.
  • New vendor: Nika’s clothes in Westside district. Nikolai Sidorov is back in business after having been mysteriously gone for the past six months. Nikolai is an old acquaintance of the MC.
  • New Quest available (through Nika’s clothes) that introduces the Russian minority in Ikaanos. The quest will reward the player with a unique dress.
  • Whitehaven bookstore now sells “Quantum Gates” – a skill book that boosts the reader’s Academics, Science, and Intelligence. You can find it under the Academics and Science category.

New Art

  • At least 50 new slave pictures added.
  • Several new quest pics.
  • Rebecca redesigned with new body textures and new clothes.
  • Added art for slave: Juno (17 pics).
  • Right now, Lovisa, Rebecca, and Amelia are the only slaves with full wardrobes. The rest are partially complete with placeholders. I intend to finish the other girls in the 0.7.6.1 and 0.7.6.2 updates.

Gameplay changes and additions

  • There’s now a chance that more people will join your card game at Furry’s if your Influence is high (300+/600+).
  • Slaves can now call you by your first and last name (House rules section)
  • Influence, Respect, and STRENGTH should now weigh a little heavier while dominantly trying to persuade slaves.
  • Slaves will now slowly increase their Charisma if maintaining a Willpower above 30 and a Happiness value above 40.
  • Slaves with low anal experience will now gain analxp points when using the dildo stool.
  • You can now give a slave “the day off” anytime during the day – as long as you issue this while she’s not busy with work, studies, activities, bondage, or while she’s sleeping.
  • A slave with WILLPOWER 5 or below will now automatically strip naked or dress up in a bondage attire if you demand this. You can also freely shift between your slave’s different bondage attires once you’ve successfully dressed a reluctant slave in one of them.
  • Juno, a natural tribalist, will never question a command to take her clothes off.
  • You can now switch between a 12-hour and 24-hour clock (Options menu). 12-hour clock is set as default.
  • Added 200 lines of new dialogue (expanded “give treat texts”, added first day events/flavor texts, etc)
  • Tweaked Escape chances. A starving slave will be keener on running away if she’s not highly affected toward her master. A slave with Health 15 or below will deem herself too injured to run away. Wearing a collar lowers escape chance.
  • If you only have one weapon left of any type and this weapon is equipped, you’ll not be able to sell that weapon at the market. NOTE! “Sell all” will still sell every piece of that weapon.
  • You can now view all available slaves in Kymanto Hall even if you have the maximum number (2) or haven’t reached the required rank.
  • You can now assign slaves aged 25 or younger as students at the academy (instead of the earlier 21).
  • Increased the cost of Kymanto slaves.
  • Increased the yield of trained/broken in slaves at Town Hall.
  • You can now heal your Health up to maximum (100) with tendstims.

Bugs and fixes

  • Fixed a bug that wouldn’t advance time when looking for trouble in Westside slums.
  • Fixed a bug that would let you over-heal mercenaries.
  • Fixed a bug that wouldn’t allow you to give slaves the day off under certain circumstances.
  • Fixed some pictures that didn’t display properly.
  • Fixed a bug that wouldn’t give you the correct amount of cash when selling a slave to Furry.
  • You’ll now get back all equipped items from a slave when selling her (except perfumes and piercings).
  • Purchased Candy/chocolate bars now appear in your inventory.
  • Fixed some padding issues that made text hard to read while using skill books.
  • More Linux tweaks and case sensitive issues resolved.
  • Many text tweaks and typos fixed.

v0.7.0:

The Academy

A new location in Whitehaven with many exciting features. Take courses, apply for work as a professor or assign your slaves either as students, lecturers, or professors in a wide variety of subjects. There are quests, abilities, and slaves hidden within the courses you’re able to take at the academy. Be sure to check them out!

  • Added the first chapter to a new quest line that’s related to the Academy.
  • Added large amounts of Masters of Raana lore that you’ll encounter while using the academy.

The Docks

A new district in Ikaanos. In this release, you’re able to visit The docks like any other district. Some quests take place here too but there are no vendors or locations accessible right now.

Crow’s End

A new district in Ikaanos featuring Cyker Hall, the HQ of House Cyker. Once you’ve joined up with Kymanto and progressed through their quest line, you’ll able to launch stealth attacks against Cyker Hall and slowly deplete their soldiers. (This is still WIP – more features coming in next update).

Crow’s End is also home to a couple of new quests that you’ll discover when taking courses at The Academy.

Watery Eyes

A new district in Westside slums. The location for Kymanto quest line (Chapter 2).

  • Added Divine Juices – a seedy tavern for weary, out-of-luck adventurers in Watery Eyes. Features a drinking mini game and private sessions that differ somewhat from Furry’s tavern. More features are coming to this location. It’s planned as a central hub for many smaller quests that leads out to the Greater Westside Slums (map under construction).

Gameplay changes and other additions

  • The intro sequence is now 5 seconds shorter.
  • Added new slave: Nicole Boulay.
  • Added new slave: Rachel Stapleton.
  • Added new slave: Sofia Ortega.
  • Added new slave: Averil Lewis.
  • Added art for slave: Nicole (8 pics).
  • Added art for slave: Rachel (3 pics).
  • Added art for slave: Averil (8 pics).
  • Added “The library”. The library collects certain lore/quest books that you stumble upon during adventures. Access your library from the “Facilities” section while at home. Note that skill books never end up here unless a quest or text specifically says they do.
  • All districts now have a night map between 8pm and 6am.
  • The character sheet button, the save button, the options button, the exit button and all map interactions except quest buttons are now highlighted instead of zoomed when hovered over.
  • Replaced the “Techie” trait with the “Nerd” trait, which gives the player +20 Academics and +20 Science.
  • You can now buy food rations from Redhaven market.
  • It now only takes 18 minutes to pass a district instead of the earlier 30.
  • You can now only engage in two fights per day with the Westside slums “Look for trouble” event.
  • There are no longer any Happiness and Affection penalties when withdrawing a slave from the stables.
  • Over 250 lines of custom dialog added.

Bugs, fixes and tweaks

  • Fixed the missing Town hall picture.
  • Fixed a bug that would deduct full price when upgrading your Tech module with the technology found in Stokke Hills.
  • Fixed a bug that would let you target and fire at the same enemy an unlimited number of times while in combat.
  • Fixed a bug that wouldn’t initialize rain sound effects properly.
  • Fixed a bug that would pass time by half an hour if you viewed your troops while outside.
  • Fixed a bug that would display an error while suggesting sex in a casual way.
  • Fixed a bug that would remove a Tired state under certain conditions if you waited through the night.
  • Fixed a bug that wouldn’t display completed books properly.
  • Fixed a bug that would continuously lower your Academic, Scientific, and Chemistry skill if you went too long without having sex.
  • Fixed a bug that would suggest you’ve already had anal sex when trying to persuade a slave into participate in that type of intercourse.
  • Fixed a bug that wouldn’t add the correct amount of cash when selling .30-06 ammo.
  • Tweaked Wardrobe rules. A submissive slave will now respond more positively even to normal suggestions regarding undressing/wearing BDSM harness.
  • Countless minor bugs.
  • Many text tweaks, grammar corrections and typos fixed.

NOTE!

This update is not save game compatible!

v0.6.7 ALPHA:

General features:

New art for slave: Amelia (+3 Pics).
New art for slave: Lovisa (+1 Pic).
Slaves will now help you with injuries/massage if you’re automatically transported home after reaching 0 Health or 0 Stamina points.
Increased yield from fishing with 30%.
Fixed a bug that wouldn’t lower your WILLPOWER correctly when going depressed during Assembly work.
Fixed a bug that wouldn’t display the correct amount of income if you sell/remove a slave that’s assigned to Redhaven market.
Fixed a bug that would let you shift between slaves and automatically apply a bondage state to the other slave.
Fixed a bug that would display two different Sexual craving states.
Fixed a bug that would let you use weapons that shouldn’t be in your inventory during special quest events.
Fixed a bug that wouldn’t allow Humiliation to go above 10.
Many grammar fixes/typos corrected.

Balancing tweaks:

-Decreased bonus when training slaves who love you.
-A slave’s WILLPOWER will never go below -15.
-Certain Bondage acts are harder to succeed in if the partner isn’t aroused enough or doesn’t like you enough.
-Certain Bondage acts now slowly deplete a slave’s Stamina and Health.
-Made it slightly harder to increase your skills, but also added a bonus if your WILLPOWER is high enough.

NOTE! This version is not save game compatible with earlier versions!

Developer Notes:

NOTE!

Masters of Raana is still in early alpha development. We have a “working” framework with most systems implemented, but there are missing features here and there that you might encounter if you try the game out.

Right now, we’re busy creating missing sub-systems and filling out existing material. The game is only about 15% done but if everything goes as planned and we garner enough support, our vision for a 1.0 release of MoR is:

  • At least 10 city districts with lots of vendors/interesting places to visit.
  • Approximately 25+ slaves to buy/find during quests. All of them will have art with full, custom wardrobes and unique scenes.
  • Procedurally generated slaves.
  • Increased slave cap (from 2 to 4).
  • Several outskirt districts and other townships to visit.
  • Procedurally generated expeditions/quests.
  • An additional player home to upgrade. Move to a large mansion in the outskirts and build your own empire by planting fields, tending to forests, and hire troops/workers. But watch out for bandit attacks!
  • A crafting system.
  • Upgraded combat systems with more tactical choices, different enemies, and new weapons.
  • More detailed slave auctions.

This game is best experienced on a Full HD+ (1920×1080 or above) screen. Mobile gameplay is currently not supported.

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