[RPGM] Grove [v0.307] [Grove Dev]


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Overview:
Grove is an M/M focused NSFW RPG following the journey of an adventurer as he attempts to venture into the far north of an unexplored land. You play as Grove, a skilled dragon explorer and cartographer assisting in the main island colonisation.

As parties disperse, individuals begin to disappear further towards the cusp of the north. Soon, rumours of curses and monstrous entities encroaching from the northern expanse begin to spread among your ranks. As you near the end of your allocated survey areas, you are given a strange contraption with a marked map, the only guide to its function.

Your interest piqued, you set off and begin your journey into the northern expanse.

Thread Updated: 2023-01-19
Release Date: 2023-01-18
Developer: Grove Dev – Itch.io
Censored: No
Version: 0.307
OS: Windows
Language: English
Genre:

Male protagonist, RPG, Gay, Furry, Monster, 2DCG, 2D Game

Installation:

1. Extract and run.

Changelog:

v0.307

-Added an additional store for Wizz post Quest 4 that includes a HOT coffee bean.
– Added a plugin that should resolve frame freezing and hitching issues that had cause the screen to freeze, but still allow players to move around.
– Fixed another instance of Mercenary Hub transition inconsistency.
– Added a skip to Rinnal’s pathing in the Quiet Meadow camp, ensuring players don’t get stuck
– Case of the mystery invisible cooke solved.
– Added redundancy OFF switches to disable the fire glow effect when deactivated in the red slime core area. Documents case teleport removes fire upon usage.
– Added an off switch to Tuon’s Bat scene, preventing a lockout when players are attempting to access the slime-slab scene.
– Ensured Shock bombs and Oil Bottles are a guaranteed hit.
– Added Tuon slap to the gallery.
– Shifted coffee bean event down to the chair.
– Fixed Dreams being stuck on the Carrot dream.
– Fixed an issue where the evening mill may lock players out if six quests are completed in a certain order.
– Various grammatical fixes.

v0.306

– Path inconsistency to Mercenary camp fixed.
– Fixed Orb not being removed from the team

v0.305

– Implemented an image removal function for the mixing pot. May be unstable.
– Fixed another instance of Sulik’s house collapsing.
– Fixed instance of mercenary camp not transferring Grove to the correct variant.
– Slightly reduced opacity of the moth HUD

v0.304

– Added Kuno and Tuon variants of the slime game overs to the gallery.
– Added a HOT! coffee bean to the Wizard’s shop inventory
– Enthralled Explorer’s base defense has been reduced.
– Skimpy garments strip counter now damages the opponent instead of healing. 15% HP reduction from Maximum HP
– Fixed STM not regenerating to above 120 when resting.
– Forced a player teleport when interacting with Tuon to begin SQ4.
– Prevented players from nicking Bosc’s equipment.
– Highlighted camp locations during briefing scenes for clarity.
– Fixed player level cap stuck at the original level 15 value to 20.
– Additional Wizz dialogue implemented.
– Removed food from the beach during a rainy evening.
– Added additional switch checks to ensure the Mercenary Hub transition no longer transfers Grove to an older location.
– Removed shadow effects when teleporting.
– Slug TP-Disable issue should be resolved, otherwise cleanse yourself at a cleansing pool in the Jungle to remove any redundant effects.
– Removed ‘nested’ status post slug 1&2 capture scenes. This should resolve the issue of continually receiving the ‘corruption add’ dialogue within the slug nest.
– Bizz’s appraisal mechanic now properly rewards GOLD.
– Fixed an instance of the player being able to ‘double-recover’ their gear post Abductor fight, causing a crash.
– Fixed performance issues within the final room of the lower slime core area.
– Fixed Dervish Blade attack doubler not lasting the intended actionable 3 turns.
– Fixed Quiet Meadow title staying in place when visiting the mill
– Cleared all redundant images during Jelli game over.
– Added game over redundancy switch to Draconic Slime Mimic area to stop event processing in case of game over and existing event running parallel to each other.

v0.203 – HOTFIX
– Hotfix for several major issues regarding Slug and Shambling Mirage enemies.

v0.201
– Battler images no longer persist during game over.

– Tail swipe correctly checks for knockout state.

– Azure Bolt tester removed.

– Test states and skills removed from Slug 1 battle

– Slime slab scene correctly appears as soon as the item is provided, as opposed to only occurring post game.

– Blacksmith description clipping fixed.

– Blacksmith dialogue portraits now erase correctly.

– Blacksmith unique armour set repair now correctly unlocks set in armoury (was previously linked to the desert armour unlock trigger…).

– Blacksmith northern bridge map character no longer persists after returning from the north.

– Blacksmith northern forge map character no longer persists after returning from the north.

– Erroneous hole in ‘Northern Storage Hut’ removed.

– Cobra battle start hypnosis dialogue portrait now correctly shows the cobra.

– Removed several placeholder tiles in the Dunes.

– Wrapped status removed post Desert Temple.

– Added a backup binding remover in the temple, after capture event occurs.

—-

– Fixed several instances of text clipping and typos.

– Slug game over now correctly teleports the player without getting stuck in a black screen.

– Periphery Jungle – River Passage wall entrance now correctly prevents players from entering when conditions are met.

– Green chest in ‘Periphery Jungle – Waterfall Basin’ correctly removes interaction event after loot has been acquired.

– Instance of tree clipping in ‘Periphery Jungle – Waterfall Basin’ removed.

– Pods no longer temporarily disappear when interacted with.

– Jungle boss placeholder text removed when presenting.

– Jungle boss attacks now correctly knock Grove out.

– Azure band description now consistently 3%

– Micro pool in the second half of the jungle can now be accessed.

– Correct Jungle Slug game over activates when Kuno’s section is active.

– Periphery Jungle Passage map transition is now correctly blocked when Rinnal is on the team.

– Map transition in small cleansing pool now switched to player touch, from action button

– Aux commander dialogue portrait post ‘Dust Garbs’ dialogue now correctly removes itself

– Removed Northern Gulch clipping sludge tile.

– Exposure game over place holder no longer overrides proper game over event.

– Wrap enemy placeholder text override removed.

– Fixed first jump tile in the ‘Periphery Jungle – Waterfall’ map landing you short when facing right.

– Fixed escape when defending Kuno from a Charged Slug.

UNCONFIRMED
– Reports of the Jungle Slug ‘upgrading’ automatically when fleeing without an in-battle upgraded state.

KNOWN ISSUES (Requires later patch)
– Cock latcher overrides other game overs regardless of STM drain.

– Gallery general fixes – this is very incomplete and will need another pass.

Developer Notes:

NOTE: DO NOT PUT THE GAME DIRECTORY IN A CLOUD SYNC FOLDER! THIS WILL BREAK THE GAME!

DOWNLOAD
Win: ANONFILEGOFILEMEGAPIXELDRAINUPLOADHAVEN
Other: COMPRESSED

Extras: WALKTHROUGH100% SAVE

Thank you Fallow Milk for the 100% save.
*This unofficial port/version is not released by developer, download at your own risk.

Ps:- IF LINK DOESN'T WORK THAT MEANS THERE IS NEWER VERSION OF GAME, SEARCH THAT. IF THERE ISN'T NEWER VERSION REPORT IT COMMENT BELOW AND WE WILL UPDATE IT UNDER IN 24 Hours

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