[RPGM] Horny Mage Academy: Dark Tower [v0.27.1] [HGameArtMan]


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Overview:
Enter a world of magic and romance, fantasy and adventure, where your wildest dreams can come true….
As long as those dreams involve attending an ancient magic college and learning magic, of course!
Horny Mage Academy: Dark Tower is a top-down action-RPG inspired by such games as Violated Heroine.
It’s currently in development and in need of some feedback!

The game currently contains a mixture of time-management and dungeon-crawling, along with the expected
bit of lewdness!​

Thread Updated: 2022-03-26
Release Date: 2022-03-26
Developer: Ninhalf/HGameArtMan PatreonWebsiteWikiTwitterDiscord
Censored: No
Version: 0.27.1
OS: Windows, Mac, Linux
Language: English
Genre:

Female Protagonist, 2DCG, 2d Game, Combat, Dating Sim, RPG, Fantasy, Pregnancy, Monster, Creampie, Romance, Animated, Lactation, Sandbox, Lesbian, Religion, Prostitution, Corruption

Installation:

1. Extract and run.

Changelog:

V0.27.1 Bugfixes
-Fixed an issue with the last class of fire 1 not properly counting

Updates

-Combat Job System

Unlocked on reaching LV5 student, with further classes available on reaching LV of previous ones

Level up a variety of character jobs through combat to gain unique perks

Revamp of the stat cap system, changing and upgrading jobs incerases stat caps

Mastery of a class (lv10) gives increases to the growth rate of certain stats, as well as higher caps

Combat Jobs – Student, Novice Magi, Novice Fighter, Fighter, Magician, Scholar, Tinkerer

– New Main Storyline quests

Through completion of the first major dungeon, the slime waterway

includes an optional quest to revisit it to collect more Catalyst/See slime boss

-A mysterious new student can be found sleeping in the infirmiry in the mornings now

Changes

-All field and dungeon monsters now give experience

-The clubs for gardening club, Choir Club (church), book club, and corrupt church all give a small amount of experience

-Studying at your desk or during homeroom now gives a very small amount of experience

-Playing around with people in the tavern without engaging in prostitution now has unlimited stamina

Known Issues

-Curses and blessings stat cap changes break down when changing classes

-rainwater may not properly water plants – needs testing

-Prostitution minigame requires updates – in particular in the backend to reduce save-file bloating

-Still some lingering class issues, particularly with the fire elemental classes I think

V0.26.1 Bugfixes
Updates
-Redesigned Tavern F1

Changes
-Changed some map transfer locations to reduce travel time

Bugfixes
-Fixed Nurses aid job still not requiring 3 will
-Fixed the job board in the boy’s dorm not working
-Fixed bathrooms often chucking you into a wall
-Fixed third floor transports on the left side being misconfigered

Known Issues

-Shortcut causes repeat of waterway introduction after artifacts class
-Anya’s relationship scenes need fixing, all relationships in general need some editing
-Forced transports to room too close to bed/save point
-Survival mode has no meters/visible indications of hunger/pee needs.
Need some sort of configurable/context-sensitive UI
-Spell assignment in general needs an overhaul- you need mana to equip and there’s no indication
of where it was assigned to
-Stats UI needs an overhaul, art + needs to show corrupt church stats, selfishness etc
-Many class issues still unresolved

V0.26.0
Updates
-Revamped the assignment journal!
-Each class type now has a single quest, with assignments being objectives in the main one
-Class assignments now are cleared at the end of each semester

-New Assignments: Main Storyline Assignments branch
-This will track an overarching main storyline for the game
-At present it only has a basic start to attent classes, get gold for classes, etc

-New Assignments: Relationship Assignmnets
-Currently only for Eillana, keeps track primarily of current Relationship Main Quest,
as well as sidequest status

-Gardening club update
-3 new seeds, 2 unlocked in the shop after some time has passed, 1 found in a dungeon with a certain gathering level
-Harvesting plants now gives gathering experience, leveling your gathering skill much like field gathering does
-Implemented (fast regrowing) plants, which take a long time to grow initialy, but produce faster afterward until the growth season ends

-New Side Story: Eilana’s Training – Part 1!
-Join Eilana as she investigates a mysterious branch of magic that might help her
enhance her own abilities!

Changes

-Adjusted map transports to reduce travel time in some maps(again)
-Restructured Spawns on the 2nd floor dungeon to accomadate changed transports
-Traveling potion merchant now travels, appearing rarely with two different inventories to sell
-Traveling potion merchant’s buying prices have dropped
-Changed Neutral Magic Courses to use the MANA prefix, getting their own transport closer to their door

Bugfixes

-Fixed Studying during the tutorial text displaying at the wrong time
-Fixed text on nurses aid job still saying 5 will is required instead of 3
-Fixed the first Artifacts class sending you out into the old (unused) floor2
-Fixed weather effects still playing in tailor shop

V0.25.0
Updates
-Revamped gardening club!
-Current seeds include Red Herbs, Green Mushrooms, Carrots, and Peppers, each with its own stats and yields
-Plants now operate on a new system entirely, where water drops depending on the plant’s stats each day

Bugfixes
-Misc spelling errors fixed
-A few wonky transports fixed

.1
Bugfixes
-Fixed stats not properly being gained from gardening clubs

v0.24.1
Bugfixes
-Fixed lower transition in the revamped combat area being broken
-Fixed transport for combat classes from dorms in the morning being broken
-Fixed rending slash class being broken

v0.24.0
Updates
-Eilana’s got new artwork for her bust images!

-Added the option to rename Olivia!
Please let me know if there are any lingering dialogs still using her default name if you change it!
-Added name changes to the guide NPC in the offices!
Completely free, always available as long as he’s in the office
-Map Revamps – F1 Offices, Exterior courtyard, Exterior Garden Club path, F3: Combat Wing
Some of these (mostly the outdoors ones) are mostly moving around entry points, while others like the combat wing and offices have more extensive changes
-Added Manadrain Potion
Available from the traveling potion vendor in the dining hall for now, drains MP constantly for 5 seconds or so

Bugfixes

-Basic translation stopped at 3/4
-Fixed restrooms locking you into the door on exit

Known Issues

-Classes can still be wonky sometimes, still looking into this one!
-Potential map issues still from constant reworks, will flesh these out soon hopefully!
-Gardening club issues still with imps and plant growth

V0.23.3
Bugfixes
-Fixed weather effects not fading/sound not fading even after the weather’s gone
-Fixed kitchen minigame sticking you in a wall due to map redesign
-Fixed kitchen minigame not properly ending events after you’re attacked by imps in hard mode

V0.23.4
Changes
-Changed choir club’s stat gain counter from 9-12 days per stat to 6-9
-Changed church’s stat gain counter from 9-12 days per stat to 6-9

Bugfixes
-Fixed Anya scene 6 showing only a black screen, and never reverting from the blackscreen manually
-Fixed Flame Burst classes skipping the course material
-Fixed assignment journal getting stuck if you have 10+ mana
-Fixed tunnel to the church sticking you into a wall
-Fixed kitchen minigame not giving stats anymore
-Fixed floor 11 breaking (needs testing to be sure)

Known Issues
-Paying to water plants in gardening club keeps them alive, but doesn’t advance their growth
-Assignment Journal still likely broken in places

V0.23.2

-MAJOR – Fixed map redesign blocking progression past semester 2 day 3 event
-Fixed vinyae pull spell tutorial getting stuck in counter

V0.23.1

Updates-
-Implemented revamped kitchen, infirmiry maps

Bugfixes-
-Fixed Eilana’s tentacle impreg scene not showing up
-Fixed Anya’s new potion scene showing up when you were pregnant
-Fixed the issue causing all recipes in your encyclopedia to vanish (alongside the entire potion-making system in previous updates)
-Fixed Self Study: Artifacts class 4 adding its grade and progress counter to another course
-Fixed Encyclopedia for potion making recipes breaking, so it should show hopefully your recipes now (on new games at least…)

V0.23.0

Updates
-Added 2 new scenes – Anya’s New Potion + Request Scene – Growth Potion Experementation
-Anya creates a new potion, and wants you to test it out! What’s the worst that could happen?
-Added new artwork – Futa Olivia
-Added New Animation – Anya Blowjob

-New Potion Making Systems!
-Recipes were adjusted to fix changes in the systems that made multiple outputs harder than before

-New Potion + Recipe – Special Growth Potion
-A small potion that causes a mysterious growth to occur for several hours.

-Added basic key remapping!
-Everything except combat hotkeys seems to work! (Fortunately)
-Still needs testing, but it seems like ESC always works as a menu hotkey, and if you overwrite a combat hotkey it won’t work in combat? Seems good to me.

V0.22.1

Bugfixes

  • Fixed taking 3 or fewer classes 99% – Triple tested and everything!
  • Fixed taking 3 or fewer classes causing you to get automatic 100%s on classes you’re not taking
  • A few other things that were breaking in the class selection methods

V0.22.0

Updates

  • New Scene: Tentacle Parasite: Eliana, Requires you to have seen all her scenes, and to be currently carrying the parasite Tentacle Pods: Fertilized
  • Reduced the size of the F2: Church map
  • Added failure states to the optional realism mode! Failing to use the restroom and eat properly lose a single time block! Not too punishing, but enough to encourage use of the systems if you enable it.
  • Changed transports on school outer entrance to reduce travel time to the village
  • Traveling Potions Merchant was added! Located in the middle of the new dining hall, he’s here to sell potions and buy a few ingredients from you until I properly fix potion making!

Changes-

  • Changed blessing of piety compulsion when donating to the church to 1/5th of your gold on-hand, instead of 1/10th
  • Set default save state to 1 (since it kept defaulting to the autosave slot at 21)

Bugfixes

  • Fixed water class transfering you into a wall afterward
  • Fixed Neutral Magic 1’s assignment log showing the wrong objectives and description
  • Removed a fadeout from tutorial message transports to reduce screen flickering
  • Fixed getting stuck in the desk after library tutorial on day 2
  • Fixed an old bust of Anya’s showing up during morning 4 tutorials in artifacts hall
  • Fixed getting stuck in gardening club entry in tutorial
  • Fixed class errors when taking less than 4 classes (at least, I think they’re fixed, more testing to make sure is required)
  • Fixed old Anya bust after beating the slimes in the waterway
  • Fixed a broken shortcut in spellcasting wing leading to the old Floor 2 Stairs instead of the new (and added the missing counterpart to the new F2 stairs)

Known Issues: (Some bugs, some misc thoughts on development)

  • MAJOR- Can’t learn potions recipes for some reason (or rather, they get deleted?) Been happening for a while, need a third rehaul to fix it.
  • New scene’s artwork is still unrefined. Will be tweaked later!
  • Balance is all over the place. Once I get a baseline in I need to make sure costs aren’t too high or low, monsters aren’t too dificult/easy to defeat, etc etc.
  • Morning 3 tutorials Anya vanishes when walking
  • Can study Null (new placeholder for empty class) and can also see it in stats screen, travel, etc
  • Double text appears if you click too fast when starting the choir club
  • Leaving without cleaning something in a room when it doesn’t need to be cleaned counts as a failure in the tavern ptj
  • Choosing classes UI needs updates (I need to figure out how to make better UI in general) At the very least, it should show classes you chose so far.
  • Class selection after finals can bug out, showing wrong course (workaround – Chose 4 cheep courses, get to the end of selection, and choose not to take them)
  • Class costs need some tuning to start, before you get raises it’s a bit of a pain the first few semesters
  • More maps still need to be redesigned, particularly large empty ones like the combat wing, Waterway dungeon, F2 corrupt church, school outside, infirmiry, village, etc
  • Neutral magic wing transport needs to be decoupled from mana manipulation room
  • Secret passages need some sort of labeling system – Will look into it for later

v0.21.1
-Survival Mode – (optional)(beta)
-This mode requires you to eat and drink, and can be configured at the start or anytime ingame from the comm settings menu!
-Includes automated events to eat in the morning if you’re hungry, and pee at night if your bladder is full!
-Is probably super-buggy still!

-Restructured/redesigned Maps – Entry Hall (split into entry hall, Dining Hall), F2 Main Hall, F3Main Hall, water elemental wing

Bugfixes –
-Misc spelling and grammer fixes.
-A few class errors I forgot to write down (something about an assignment breaking)

Known Issues –
-Many maps still need to be restructured to fit the new astestics/reduce travel time (although this will take some time)
-In particular, I’m looking at – F1 Infirmiry, F1 Kitchens, F3 Combat wing, perhaps others in the future
-There is no actual penalty for failing to eat or drink (you’re supposed to lose time, like you would on defeat on the
field, but implementation broke so I’m fixing it.)

v0.20.1
-Spelling Fix -Stats Screen- Benevolance misspelling (should be Benevolence)
-Forest Ruins Dungeon: Right side river switch breaking water level
-Magic Recall not notifying of missing resources to cast
-Magic Recall – Hotkey Setting function breaking casting outside battle

v0.19.2
-Fixed tentacle core and pods being unremovable, locking you out of all other pregnancies
-Fixed tentacle pods being born the moment they are laid into your womb
-Fixed tentacle pods not appearing as pregnant after being laid into you
-Fixed tentacle pods reducing MP cap rather than just reducing your max MP

v0.19.1

Bugfixes –
-Changed the way potions are learned and saved in memory. Tested with Potions 3, 4 lessons(slowness and poison flasks) and it seems to fix the issues!

Known Issues –
-Still lots, 2 interesting ones are….
-Possible issues with class processing if you don’t select 4 classes. (turns out null values of -1 for everything really aren’t making new class code happy)
-Relationship/dating with Anya has issues with some events being messed up/not appearing? Will test/fix.

v0.19.0

-Added flowers blooming during spring

-Added Tentacle Plants(mature) – These variants of the base tentacle plants are stronger, and have pollen-based attacks, and can impregnate you with parasites you if you’re caught and don’t escape!
-Currently, they are only found in the open field during rain
-Added Tentacle Plant Parasites! – These unique parasites grow inside you based on a few conditions!
-As with all parasites, these are difficult to remove(as they stay in the body even after birth), requiring an expensive nurse visit or a hard to craft potion, so be careful on the field!

-Added 4 new title screens – These change as you play based on events!

-Added 2 New H-Scenes
– Tentacle Impregnation – Standing
– Tentacle Birth – Pods

-Added artwork for Olivia showing off her boobs
-Added artwork and animation for Tentacle Parasite Implant – Standing
-Added internal view artwork for Tentacle Parasite Implantation
-New Animation – Standing Tentacle Implant

Changes
-Loosened Olivia’s Shirt in her base standing bust
-Removed Game Over Text stating game over event name
-Reduced checks to close HP view from once every 60 frames to once every 15 frames to increase responsiveness in removing HP during dialog
-Decoupled neutral magic 1 from Artifacts 1 at the start of the game, it now requires a page of neutral magic research instead of aquiring a wand
-Increased chance of rain/snow from 1/7 to 1/5 each morning
-Increased volume of snow/rain both indoors and outdoors

Bugfixes
-Fixed scholarships not applying even if you get good grades
-Fixed slowdown occuring before pull spell tutorial starts
-Fixed Students not appearing during gym classes
-Fixed Anya using the wrong bust image during the tutorial days 3 and 7
-Fixed snowmen not having hitboxes when they appear in winter
-Fixed Vinyae not transporting you to class when asked during Pull tutorial
-Fixed first introduction to homeroom slowing you down afterward
-Fixed – Waterway – Anya uses old bust images during first visit
-Fixed – Waterway – Combat mode enables on entering the last room first visit
-Fixed – Waterway – Losing to the slimes counts as a win, not a loss
-Fixed – Waterway – Stone tablet enables combat mode even on first visit
-Fixed – Waterway – Could save mid-dungeon
-Fixed – Waterway – Fixed brighten not casting at the start
-Fixed Anya using wrong bust images during Artifacts classes
-Fixed Anya using wrong bust images during Mana Manipulation Classes
-Fixed party skills applying to R instead of F (making the tutorial wrong at the waterway as well)
-Fixed season incrementing at start of game instead of at end of semester
-Fixed a bug in class selection filters that marked a class with a grade of 80% as neither Available nor Unavailable, only being visible when the filter was set to show all classes.

Known Issues
-Still so many, but a few quick ones….
-Stats screen doesn’t show tentacle pregancies yet.
-Potion makeing still hasn’t been fixed 100% yet! (hopeful to have that done for V0.19.1)
-Several places in floor 3 (and probably elsewhere) don’t support gate crystals because I inexplicibly tied their existance to standing student code running (and then forgot to add standing/walking students to newer maps

v0.18.1

-Bugfixes
-Fixed debug text in Assignments Journal
-Added a speed reset to each time segment now to combat speed breaking at random when it really shouldn’t be.
-Fixed Library tutorial sticking you into a chair, forever immobile

-Known Issues

– Still Can’t properly learn slowness flask. Will need to heavily rewrite potion making soon to figure this one out
– Class stat distribution is wonky, mostly focused on mental stats since physical hasn’t been expanded.
-Several issues in Anya’s storyline, from breaking scenes to incorrect bust iamges
-Same with classes, Anya’s bust images in a few is still the old one
-Waterway dungeon requires fixes (time skips, questline breaking ,etc)
-Flamethrower assignment broken? (testing)
-Homeroom invitation scene breaking? (testing)

-Status screen is seriously outdated now
-Health/mana bars get in the way during text on the field
-Lots of gatherable items aren’t animated properly
-Secret passages on F3 still aren’t tracked in maps
-Most of the main characters outfits(swimsuit and maid outfit mainly)
are missing (need to redraw them!)
-Need to redo imp artwork for pregnancy (since they don’t fit properly!)
-Anya’s animations in several scenes need to be redone with new artwork
-Olivia’s clothes are too tight, will redo as soon as I can!
-AI issues on the new AI types.
-Tentacle plants cause freeze/locks
-Tall grass blocks projectiles. No idea why, tried to keep it mostly out of the way because of it.
-Autosaves don’t work unless you manually save first.
-Elemental training needs some revamps, it’s hard to visualize a .1 times increase in damage for the matching element…. And it needs expanded content/events/rewards.
-Bust image size mismatches (Anya too big? rest too small?)
-Gathering needs some work on the field to improve flow
-Lots of class issues (grades wonky, assignments break, etc)
-Possible issues with infirmiry using wrong items on insomnia, stress, or anxiety
-Corrupt church baptism still using old art, stealing your hair, and generally breaking
-Curses seem a bit cumbersome to get/tinker with. Need to play with making it easier to get there, and expand rewards/ add new content to the corrupt church (and regular church).
-Once you’re on the first side-story for Anya several of her repeatable scenes get locked out(since they’re accessible via Comm only as well…)
-Showing boobs broken for multiple events, need to redraw them!
-Title screen needs updated. Looking into it.
-(Technical) – Game Updater still updates from V0.1.0 all the way to the latest, causing minor slowdown when updating from older versions of the game. Should probably trim that to 3-4 versions back to increase performance.

A lot of these, like the class update, require serious rewrites into how I structured the game. (But, on the flip side, a lot of those rewrites will fix massive amounts of issues that have built up since I started!)
Stuff like how the game handles relationships (it’s convoluted and messy right now, with stuff breaking all the time!) or how certain parts of the combat loop run (really need to implement a proper HP and MP bar!) etc etc

Looking at rewriting code for potion making again next to start!

v0.18.0

-3 new classes! Potions: Explosive Flask, Mana: Mana Fountain, Artifacts: Basic Translation
-2 new skills – Explosive Flask, Mana Fountain
-New blowjob animations (both Anya and Olivia! – Although Anya has no scenes yet…)
-Re-Wrote Classes Code- reducing lag on class start, errors on assignments and classes, and improving saving time and save file size!
-New Assignment Types – Assignment Notebook
-Using the key item “Assignment Notebook”, given during certain classes, to complete assigned schoolwork in the field!
-New Equipment + Recipes – Forest set, Slime Amulets
-New Refined Material + Recipe – Distilled Slime
-New Potion + Recipe – Explosive Flasks
-Added weather effects!
-These are basic rain/snow, happening following the seasons at random (rare) times
-Added (visual) seasons to the school grounds!
-Just winter for now, and it’s fairly plain (snow on the ground and little snowmen). Will be expanded to other seasons and areas later.

Changes
-Improved Tin gear, reducing penalties and adding a HP boost to parts.

Bugfixes
-Fixed “Toilet Training for Toddlers” book hitbox being too small, making it unreadable from the teacher’s desk during the class it is assigned
-Fixed Triple Slash and Enhance adding their grades to another class in addition to their own
-Fixed softlock when you have 0 gold and go to deposit gold via COMM
-Fixed Essence Stocking assignment adding grade to another class

Known Issues
– Possible Issues with assignment notebook(like I might have left in debug text….)

v0.17.1

Changes-
-Added Linux Builds to my compiles!
Bugfixes-
-Reset character speed and direcitonal lock each morning
-Fixed homeroom tutorial sending you to floor 2’s spellcasting wing
-Fixed Writing papers in the mornings in your room sending you to the library
-Fixed treatments popping up error messages about missing class grades (these were debug text for certain H-events that only trigger when you’ve passed essence stocking in potions, IE: taken most potions classes)
-Fixed the ghostly guide that caused lag while trying to chase you down stuck in the wall outside the dorms
-Fixed research minigame breaking on obtaining >25 int
-Fixed the curse of Undying Love not removing itself properly(may need to re-obtain it and then remove it again to properly remove it)
-Fixed Slowness Flask recipe not learning properly in class.
-Fixed books not despawning in the research minigame, causing slowdown

Known Issues
-Status screen is seriously outdated now
-Health/mana bars get in the way during text on the field
-Lots of gatherable items aren’t animated properly
-Secret passages on F3 still aren’t tracked in maps
-Most of the main characters outfits(swimsuit and maid outfit mainly)
are missing (need to redraw them!)
-Need to redo imp artwork for pregnancy (since they don’t fit properly!)
-Anya’s animations in several scenes need to be redone with new artwork
-Olivia’s clothes are too tight, will redo as soon as I can!
-AI issues on the new AI types.
-Tentacle plants cause freeze/locks
-Tall grass blocks projectiles. No idea why, tried to keep it mostly out of the way because of it.
-Autosaves don’t work unless you manually save first.
-Elemental training needs some revamps, it’s hard to visualize a .1 times increase in damage for the matching element…. And it needs expanded content/events/rewards.
-Bust image size mismatches (Anya too big? rest too small?)
-Gathering needs some work on the field to improve flow
-Lots of class issues (grades wonky, assignments break, etc)
-Possible issues with infirmiry using wrong items on insomnia, stress, or anxiety
-Corrupt church baptism still using old art, stealing your hair, and generally breaking
-Curses seem a bit cumbersome to get/tinker with. Need to play with making it easier to get there, and expand rewards/ add new content to the corrupt church.
-Once you’re on the first side-story for Anya several of her repeatable scenes get locked out(since they’re accessible via Comm only as well…)
-Showing boobs broken for multiple events, need to redraw them!
-Title screen needs updated. Looking into it.
-(Technical) – Game Updater still updates from V0.1.0 all the way to the latest, causing minor slowdown when updating from older versions of the game. Should probably trim that to 3-4 versions back to increase performance.

v0.17.0

Updates-

-Revamped Anya’s bust images!

-There may still be areas that are missing the updated graphics. I’ll try my best to get to them all as soon as I can(including animations!)

-Added Pushable boxes! These can be pushed around, and are used in a variety of situations in dungeons… For now only one is available, in the kitchens.

-Added the “Pull” Field spell (learned on morning 8 from Vinyae)

-This spell, when cast, allows you to grab and pull movable boxes! (instead of pushing) Casting again cancels it. It can be cast outside of battle.

-Added F3 Maps!

-Secret passages still aren’t tracked, but areas and general maps is up!

-Added 1 new H-Scene- Potion’s Extra Credit!(voyer)
-Seen in the potion’s professor’s office on the first floor on certain nights

-Added a ball to the gymnasium!

-It can be pulled by the pull spell!

Changes-

-Updated F2 Map to include the Wind Elemental Wing!

Bugfixes-

-Fixed Tutorial Call interfering with financial aid office visit

Known Issues-

-Anya’s bust image is either too big, or the rest are too small.

I’ll figure out which looks best and then adjust to match!

-I think once you’re on the first side-story for Anya several of her repeatable scenes get locked out(since they’re accessible via Comm only as well…)

-So many class issues. Assignments break, potions can’t be learned (revamp #3 of the recipes perhaps is needed…), grades go ploot…. I’ll figure these out as soon as I can.

v0.16.1

Updates-
Changes-
-Changed piercing of certain skills (magic archery 2, etc) to not pierce walls
Bugfixes-
-Fixed several broken movement areas in the new forest ruins dungeoon
-Fixed blessing/curse marks appearing over the arms when hiding pose is active
-Fixed Slime game over showing on defeat in the new dungeon

v0.16.0

Updates-
-A new dungeon has been added: Forest Ruins
-It’s not complete, the boss and later parts have yet to be done, and there’s a gathering mechanic and field-change mechanics that still need to be fleshed out and implemented, but the dungeon itself is about halfway complete!

-Immature Tentacle Plants added! (as well as a few other enemies!)
-These feisty tentacle plants love to get a little handsy, and their sap has Aphrodesiac properties! They’re unable to perform reproductive activities yet though on account of their growth, but that does make them a bit less dangerous at least…

-Expanded the tutorial with a new messaging system!
-This will do more than just tutorial stuff later, but for now it acts as an expanded tutorial, with the help of Vinyae! It’s also not complete, only the first 3 or so days are done.
-This can be disabled in your Comm Options as well

-Added a “Hiding” pose to the main character’s portrait images!
-This mostly shows when nude or underwear at high/neutral purity, while not pregnant

-Expressions change based on clothing state!
-Nothing big, just changes the “Neutral” expression to an embarrased one if nude/underwear and pure

-Added artwork for blessing of pleasure, blessing of development, and curse of fertility!

-New artwork for the imp scenes!

-One office in the first floor office wing is now owned by the potions
instructor!

-New H-Scene- Nurses Aid: Solo Handjob

-Added an autosave feature!
-Expaned save slots to 21, and each morning an autosave is created on said new slot, before class choice is brought up.
-This is not designed to be a main save method, so please make manual saves as well!

-Refined Mana Regen as a stat!
-It now is listed on the stats screened
-Is now gained from attending the corrupt church’s group activity as well as from book club
-It now has a cap of 10, instead of 3
-The first 3 levels of mana regen now are easier to reach

Changes-
-Switched the basic attack key from Z to S, freeing us of the annoying “pew” while gathering on the field!
-Removed the option to save each morning, since it now autosaves each morning.

-Changed default resolution from 1024×900 to 1600×900 to support widescreen (and get rid of the black boxes around the edges!)

-Much of the artwork/scenes/text/maps if I can manage will be repositioned and fixed in the near future as time allows/i rework them (main character bust is in the middle of the screen! Oops…)

Bugfixes-
-Fixed a bug that tries to subtract a negative number from the nurse’s aid ptj if you fail to cure an issue
-Removed debug text accidently left inside nurses aid ptj stuff
-Fixed slowness flask applying the technical skill rather than the true skill, this was preventing it from being used at all…
-Fixed many spells, and many spell-parts, having the wrong element applied
-Misc spelling and grammer fixes
-Fixed Carla’s bust images not showing occassionally
-Fixed Field Spells not working! (particularly Brighten…)

Known Issues-
-Need to tweak the imp artwork for pregnancy varients… Or more likely redo it entirely (and make it more fun!)

-Womb curse marks show through arms if hiding pose is active. Looks a bit weird.

-The two new AI types(used for archers and still enemies like tentacle plants) is still a little wonky… They sometimes try to flee directly into your face for archers, or forget to shoot…

-Autosaves do not work unless you have made a manual save on that file first.
-No idea why this is happening, but… it is how it is i guess?

-Vinyae doesn’t have her new bust in gardening club. Mostly because gardening club itself will likely be getting a revamp soon.(it’s needed one since i overhauled gathering)

-Tentacle Plants: Strange lag/freeze if you alt-tab out of the game during/before bind? It lasts a while, but eventually proceeds?

-Dungeon pacing and design still leaves much to be desired. Will continue working/studying it!

-Shadow/lighting errors will be seen when continuing from an old game. Should fix itself on map change/or next morning.

v0.15.2

Bugfixes-
– Fixed Fire: Flamethrower not allowing entry
– Fixed Water: Waterjet failing on entry
– Fixed Neutral: Mana Torrent not showing up in Spellcasting Course lists (Can still take it by going through all courses, but it’s a pain that way)
– Fixed Fire: Flamethrower taking Water: Whirlpool as its prereq instead of the correct one, Fire: Fireball

Known Issues-
-I have somehow broken my brain. These classes all worked a week and a half ago or so. I think a power outage I had earlier had me lose data, that or I’m a moron and never saved changes.

-Basic Aerobics (and possibly other gym classes) seem to occassionally crash on changing your clothes. I… Can’t seem to get this to happen anymore, but I’ve seen it myself a while ago and wouldn’t be surprised if it’s still happening.

-Possibly some weird grade wonkyness in classes still. I probably need to do an in-depth full testing run next update, rather than just slowly going through the semesters picking on every tiny little thing (This sprite is very slightly off! Better spend the next few hours fixing it, recompiling, then start the entire game over!)

-Should probably split off neutral magic from mana manipulation… it’s getting a little crowded in that class list

v0.15.1

Changes-
– Added an additional multiplier to impregnation chances when under the curse of fertility
– Added the option to quit research early when researching calmly – This is tied to the smutty romance book option)

Bugfixes-
– Fixed a glitch where, when nude, it displays a varient of the bust image without color of the left arm
– Fixed returning from the corrupt church at night possibly getting you into restricted areas
– Fixed magic archery 2 damage being off from intended values
– Fixed being able to walk through walls after swimming classes
– Fixed possible infinant loop in research calmly in the library

Known Issues
– Sometimes patients dont appear in beds for nurses ptj
– Climbing the bookshelf can sometimes skip the time block without giving you anything for it/playing the minigame properly
– Floor 3 still needs its map screen! I’ll try to get this running soon, the third floor is so close to being done so I should finish it up since it’s expanded a lot since I added a few classrooms to it.
– Floor 2’s map needs to be updated to show the wind elemental wing

v0.15.0

Updates-
-Updated Olivia’s artwork! Only the base school uniform made it in, but I’ll work over the next few updates to fix up the other outfits, as well as update any artwork/scenes that used the previous artwork (imp scenes in particular, and some corrupt church ones)

-Added 3 new music tracks! 2 of them to the daytime rotation, and one to the nighttime! These play on alternating semesters (and, in the case of one song, only every few semesters, to add variety)

-Anya’s side story has been expanded again! Including a repetable scene option that branches into two distinct scenes!
-Anya can now get pregnant! It’s just with humans (and there’s no birth scene yet)

-Added 3 new classes: Neutral: Mana Torrent, Fire: Flamethrower, Water: Water Jet
– 3 new corrosponding skills- Mana Torrent, Flamethrower, and Water Jet

Changes-
-Nerfed Magic Archery 2. It was just too strong compared to the rest of the skills gained at around that same level. Will test balance more as combat evolves over the next few updates.

Bugfixes-
-Fixed Swiming 1 sometimes causing you to be able to walk through walls afterward
-Fixed Anya’s bust images using static instead of the new dynamic bust system for non-major characters. This… probably wasn’t even noticible until I got pregnancy implemented for her
-Fixed water- whirlpool 1 assignment not consuming research
-Fixed field areas being possible to be knocked off-map(I think)

Known Issues
-Some strange positioning for the masturbation scene for reading an erotic book
in book club
-Basically all of the varients of the standing bust are broken (easiest to see in the imp scenes and showing off boobs for book club recruitment)
-All clothes are also broken (maid, gym uniform, and swimsuit). I ran out of time!
-Stats screen still needs to be updated with the new art…
-Also the tattoos for blessings/curses. A lot of the bust stuff is broken…
-Anya’s H-scenes look odd when she’s pregnant as the rest of the art hasn’t been fixed for them. Will work on fleshing out some of that artwork later to fix it up.

v0.14.1

Bugfixes
-Fixed Anya’s sprite being wrong on day 1 toClass, and day 2…, and 3,
-Fixed the Secret passsages not being enabled to show on map by default
-Added V0.14.0 properly to the game’s starting routines
-Hid the option for nurse’s aid work with the nurse until you unlock Part time jobs
-Somewhat Fixed Anya bolting ahead and way too fast on day 2 and you not moving until later
-Fixed double busts on slime game over scene
-Fixed Olivia’s bust images not showing up while exploring the waterway the first time
-Fixed field area 2 not having any gathering spots
-Fixed field areas causing slime game-over if you went to the waterway beforehand

Changes
-Fixed Certain Herbs and green mushrooms on field not properly applying gathering level
-Reduced base spawns for field area materials
-Reduced Neutral Magic: Basic Lasers cost by 300 gold (New Game Only)
-Reduced potion 2’s cost by 500 gold (New game only)
-Reduced Magical Trap’s cost by 200 gold (New game only)
-Reduced Elementalism and You: Fire and Water’s cost by 500 gold (New game only)
-Moved Coach in Aeorbics classes to not be run over

Known Issues-
-Sometimes Olivia’s clothes flash on a second after she appears on-screen
This… should be fixed on the revamp of her bust image that’s inprogress
-Field skills still broken (mostly brighten… gonna revamp soon)
-Should gate book club’s groping/showing off to at least not being pure, or
adjust dialog to be more reluctant
-Still need to fix stuff with the swimming class. Just waiting(ok working) on the new redesign for Olivia before I do spritework or draw a new swimsuit

v0.14.0

Updates
-Added field area: School Forest!
-These are open-world areas used for gathering and hunting mobs without using a time block
-Will serve functions for travel and farming specific drops and items via field dungeons implemented later

-Added 1 new class – GYM: Swimming

– 2 New H-Scenes – Nurse’s Aid: Professor Handjob, Swimming: Groped Bullying

-New Artwork- Olivia Swimsuit
-New Animation- Handjob

-New Underground tunnel- Central Forest

Changes

-Changed the Gate Crystals to default on yes instead of no

Bugfixes

-Fixed Library event returning you to library at night in Eilana’s storyline
-Fixed bed, Waterway not properly resetting choices before showing options
-Fixed village tunnel not showing up properly
-Fixed Waterway tunnel always being available to build, even if you already have built it
-Fixed taking any secret tunnel messing with choices
-Fixed Finish Selection option in classes not properly allowing you to quit with less than a full classload (Gotta back out fully to exit)
-Fixed Nurse’s aid PTJ not giving stats properly over time
-Fixed potion-making not properly resetting choices afterward
-Fixed Floor 2 dungeon mobs and traps de-spawning on exiting the room

Known Bugs/issues
-As usual, tons, in no specific order and not comprehensively….
-The swimsuit art, and lack of proper spritework for swimming, will be fixed later. I’m re-doing Olivia’s character art so I’ll be re-drawing the clothes including uniforms and maid outfits, as time allows
-Tunnel needs borders on the bottom
-Brighten (and field skills in general) don’t work in combat yet
-Need to redo Imp art for Carla’s new scene
-Neko boss needs better UI/guidance
-Sprites are glitchy on beds a lot, just imagine that they shoved their upper body under the blankets for now
-Possibly issues with Slowness flasks still? I can’t tell
-Going to re-start my test file and see if I can sort this and many others out
-Kitchen PTJ error with hard/medium difficulty (need to read instructions at least once)

v0.13.0

Updates
-Added homeroom! Available after Semester 3, this class is always available and has no requirements to pass. Upon choosing to attend, you will be taken to the floor 3 homeroom classroom.
-Talking to the instructor will engage Homeroom, which is strictly optional and has the effects of a standard study session at your desk, as well as a small affection boost to every unlocked datable character at once (but o scenes)
-Major Characters will join over time, including all datable characters

-Added The Underground
-A secret underground room found by tunneling that connects to an massive labrynth of tunnels that spread across the world
-It’s nice and empty. The perfect place to set up a hideout!
-Added Basic Furniture!
-For decorating the underground! Buyable from the store after you unlock furniture placement

-Added Tunnel Maniac Carla!
-She likes to dig. Shows up when you visit homeroom Semester 4+
-She manages the tunnel system in the underground, and helps you discover the underground
-Added Skills – Basic Martial Mastery, Emergency Avoidance, Rushing Strikes
-Added Classes- MA: Basic Combat, MA:Emergency Avoid, MA: Rushing Strikes
-Eilana’s Storyline is complete!
-Some scenes are place-sensitive (only at night in her room, etc)
-Should be warnings for those if you qualify but are in the wrong place, let me know if that’s not hte case!

-Added 2 New H-Scenes
-Tunnel Maniac Carla’s x1, and Eilana x1

Changes
Bugfixes
Known Issues
-Studying something already maxed out makes you repeat it until you get one that you haven’t studied to max during homeroom
– Might fix that by hiding them in the study event later, it’s not like you need access to a study session you completed 100% anyway
-Rushing Strikes seems to be able to be used repeatedly into a wall…
-Martial Mastery adds stats even while you’re holding a weapon. It does surpass the stat cap as intended, however.
-Furniture placement is finicky a little, report any issues you find
-Furniture Looks Bad- I grabbed random tiles but didn’t go into making custom sized images for them… Or implementing those in a way that overlap didn’t occur
-None of the new Martial Arts classes have assignments. Bookwork seems too boring, so I’ll come back in later and fill them in as I build out the next sections and wrap up the 25% mark for development.
-Yes the imp looks wrong as hell in the new sex scene for Carla. I’ll re-draw it later, I didn’t realize how awful it would look until implementation… at 3am on friday (meaning I didn’t draw a new one, thinking (I got one that will work!) in time

-Many, Oh so many more
I started a new-game playthrough and the list is miles long. I fixed anything immediately needed, but there’s tons of minor to moderate fixes that must be done! Report all you see, as it’s cleanup time!

v0.12.1

Bugfixes
– Fixed Potions recipes not being learned properly on new game
-Potions you recieved but did not learn properly should be added in the update that runs when you enter the dorms.
– Fixed Eliana in the library glitching and not letting you spend time with her until you’ve seen at least 2 scenes in book club, not just one.
– Fixed skipping nekomata battle putting you one level too low, causing a loop
– Fixed one-night-stand check running when another patron gets you drunk to play with you
– Fixed Research counts being off by 1 ish? and starting at 1? It’s better now
– Fixed Paper-writing counts being the same, just generally off
– Fixed Unstable Powder not showing up in the crafting list(under Artifact Refinement – Misc Materials). Might need to re-take gate crystal to get recipe if it’s not in your encyclopedia list under refinement recipes.

Changes
– Added a slight delay between being released by the nekomata women and
combat re-enabling

Known Bugs/Issues
– Elemental Training room assignments count cumulatively ie, You train 5 times, then next class asks for (3 times training) congrats, you’re already done!
-I might take a look at using a single variable array to track… perhaps not just this, but “general assignment tracking” and use it with, for example…. “times used spell.” or “times defeated enemy x” if I can get it to work. Regardless, it needs a bit more work to properly correct it at this time.

v0.12.0

Updates-
–Eliana Storyline Updates!
-Scenes 4, 5, and 6 for Eliana have been added!
-Now only requires 1 visit to book club to unlock her storyline(but multiple visits still increase her likeability and unlock the first few scenes if you read the books fully!)
-Can now spend time with Eliana during the morning and daytime freely after the first scene!

–3 new Skills- Essence Stocking(potions), Stunning Strike(martial arts), Focused Punch(martial Arts)
–3 new Classes- Essence Stocking, Stunning Strike, Focused Punch

–Overhauled gathering!
-Your character now has a “Gathering Level”, displayed on the knowledge stats screen (page2)
-This level determines the quantity of materials you can get from gathering spots, each of which has its own level, the higher your own level compared, the more you loot!
-Each harvested item, from ores to herbs, has their own item level, which determines the experience you get from harvesting. The rarer or harder it is to harvest, the better the EXP. But you won’t gain any exp from stuff that’s above your current level though!
-All items are harvestable at all levels though, just only one at a time
-Currently only levels from gathering in the wild, Gardening club revamp coming soonish though!

–Revamped PotionMaking!
-Mostly behind-the-scenes changes to how it’s handled, but most recipes have been rebalanced with a splash of new ingredients!
-Recipe mode is temporarily disabled while I fix it too

–New artwork for birth and fallen scenes!
-Only the imp birth scenes have been re-done using the new artwork, and even then only partially. Slime animations, nekomata scenes, and other scenes will be implemented as time allows

–New Artwork for the Neutral Magic Teacher!

–Added a cute puppy outside of the craftin area in the village!
-You can choose to “tease” or “pet” it, changing your corruption or purity once a day by a single point
-Yes, it’s a cat sprite, but she was a chihaha-minpin mix. She was part cat anyway, and with fluffy ears.

Changes-

-Expanded Andrew’s Availability! He can now be found on f3 at mornings, as well as called on the comm later on for repeatable events(currently blank, but will be filled in later!)
-Added (rectroactively as well) stat gains from nurses aid PTJ, increasing health over time

Bugfixes-
-Fixed being unable to save in the Neko Village if you skip to it from the
entrance
-Fixed being able to leave the dungeons at any time by using the COMM to spend time with a friend
-Fixed a capitilization issue with the potions teacher’s bust images causing issues on Linux
-Fixed having too many potions recipes breaking certain ones while trying to craft them
-Fixed (for sure this time!) doggystyle while pregnant flipping back to non-pregnant for a single frame

Known Bugs/Issues-
-Running out of mana for a continous spell can lock you into if if your mana regen is just enough to keep you below the amount to recast it to turn it off… but just enough to keep up with the cost so you never run out of mana
-One-Night-Stand check runs while getting drunk with another patron right before you’re pulled away to fuck.
-Slight flickering with any animation on its first run. This seems to be it loading into memory. I might try to find a way to pre-load them into memory via loading screens later, if I can, but that might inturrupt gameplay too much
-During one-night-stands, Olivia still talks about potential pay increases even if you’re not doing it for the money if you satisfy a male character to the baseline.
-Potential oversight- Other patrons can still get you drunk even if you’re heavily pregnant.
The bartender won’t serve to you, but I’m not sure if Olivia would be so careless as to accept drinks while heavily pregnant. Perhaps only with high corruption?

v0.11.1

Changes-
-Lengthened the first set of floors of the main dungeon by 1 floor
-Enabled Saving in the Nekomata Village
-Made the stairs/crystal in the main dungeon able to be passed over, requires interaction to procede now

Bugfixes-
-Fixed states(specifically move speed) not properly being reset on death.
-Fixed saving bug that placed your character into a wall or furniture
-Fixed Kitchen PTJ pantry minigame freezes on start
-Fixed route to boss in Nekomata Village being blocked off at times
-Fixed transport to upper floors breaking once you reach end of content

Known Issues-
-Possible issues with battle system failing to enable in waterway dungeon?
-Nekomatas jump through walls for funtime, not intentional at all
-Comm bank won’t let you deposit last coin
-Paper writing and research page counts wonkey still
-Allowing nekomatas to play with you past 0hp can break stuff… might be fixed now actually
-Neko Babies names turn to default when they start walking around
-Neko caretaker arousal scene doesn’t reset arousal properly
-Field Skills seem to be broken for now
-Can escape dungeons using COMM to spend time together with people
-Fire 4 quest asking for wrong skill in questlog(possibly in class too!)

-Many more still likely, but please report any you find! Especially anything concerning defeat scenes, such as stuck blackscreens, failed transports, etc etc

v0.11.0

Updates-
-Added 2 new skills- Basic guard and Arc Slash!

-Added 3 new classes-Swordsmanship:Basic Guard, Swordsmanship:Arc Slash, and Basic Weightlifting

-Nurse’s aid PTJ- Intermediate level- added!
-Make sure not laze about or you won’t make progress!

-Added music to the general school areas!
-Also added a h-scene track to try to set the mood a bit more!
-Feedback welcome on the choices! I’m really not the best music-wise…. Not even able to play the trombone!

-Added new guest artwork for the potion instructor!

-Anya Side Story 1 bugfixes and minor continuation….
-It will be having multiple branching paths, but for now only the first, focusing on AnyaXVillager, will be focused on

-Human Birth-Checkup 1 has been added. It occurs around day 4, and is mostly flavor text giving a few vague warnings

-Added basic modding support!
-Availabe through a special mods “override” folder!- -Just delete the “UNUSED” prefex on test mods to function
-Can change up basic visual-audio effects to start with!
-No idea how to implement this with the mac version. Just threw the override folder into the default directory.

Changes-
– 20% of Anya’s scenes are converted to the new bust system!
– Slightly reduced breast size in Anya’s new animation to better match her current breast size
-Previous animation is still saved for later use
-You now get a bottle back after giving milk to the baby nekomatas in the nursery

Bugfixes-
-Fixed class selection being wonky and sometimes randomly resetting to the first class, even when you chose something different!
-Fixed Elemental classrooms booting you out so you can’t use the training room in the mornings after you complete the class
-Fixed permenant slowdown after dying with the slow from werewolf roars or Neko Pollen
-Waterway dungeon spawns no longer despawn when you change maps
-Drastically reduced sell price for clothing being way too high
-Fixed nurse and village job board interaction boxes not being accessable at certain angles
-Fixed paper-writing and basic research allowing one more paper than it’s supposed to to be written/researched
-Fixed a Game-breaking freeze on church Paperwork Event if you have no blessings.

Known Issues-
-Student sometimes doesn’t move to bed properly during the treatment phase of the nurse’s aid ptj
-Floors for the main tower feel wonky, too many spawns, bad placements, etc etc
-Possible stuttering during nurse’s aid diagnostics
-Stocking for PTJ is kinda boring and a gold-sink(though kinda needed with how profitable the PTJ is…) Will be improved later with specialized “Medicines” unlocking more fun events if you stock them, and general PTJ reward upgrades later on.
-Anya’s new Side-Story blocks random nightly events… Will be fixed later on when the side-story is expanded and updated
-Many potions missing from free-crafting
-Possible issues with slowness potion not showing up in recipes
-Hard to set up skills when you can’t see the ones you set up except in combat
-Possibly an error will occur with the music in certain scenes. I had a deployment issue and had to re-name all music implemented this update, but I’m not sure I got all of them, so report any you find that give you an error with the track name and location/event you were in so I can fix it!
-Possible errors with Firebolt 2’s assignment in the assignments journal causing crashes- Not sure if this is my buggy test-save…. or a real error happening on stable games
-Nekomata boss needs clear UI indicators for its waves and finishing
-Stocking flips pages needlessly when you choose to buy something in the nurse’s aid PTJ
-New combat classes possibly not showing up under “available” courses even when you meet basic prereqs – Workaround- instead of “Only Available” choose “View All Classes”
-Students move when you do the weightlifting class- They’re not supposed to…

v0.10.1

Updates
-Redid the class selection options! Now with multiple filters, from class type to availability!

Bugfixes
-Fixed Anya’s mouth being shy in the new animation and running away
-Fixed basic Aeorbics adding stats each class instead of just at the end
-Several Misc bugfixes I didn’t remember to log
-Fixed Basic Fireballs and Whirlpools not progressing past class 2

Known Errors-

-Some ingredients in the waterway dungeon despawn improperly upon switching maps
-Many enemies in waterway and school 2nd floor dungeons despawn as well
Floors after the Nekomata boss feel a little wonky. Lag, bad spawn placements, and sometimes hoards of werewolves gang-roaring you wonky.
-Map glitches when used inside dungeon or area with no current map
-Sometimes the nurse’s PTJ will… stutter during diagnostics work. I’ll to to optimize the code, but RPGmaker’s random generation isn’t the most optimal. It’s usually hanging up on blocking duplicates from showing up, I think.
-Stocking for PTJ is kinda boring and a gold-sink(though kinda needed with how profitable the PTJ is…) Will be improved later with specialized “Medicines” unlocking more fun events if you stock them, and general PTJ reward upgrades later on.
-Anya’s new Side-Story blocks random nightly events… Will be fixed later on when the side-story is expanded and updated
-Game-breaking freeze on church Paperwork Event if you have no blessings.
-Library Pages acting oddly when you do the minigame or skip it
-Many potions missing from free-crafting
-Possible issues with slowness potion not showing up in recipes
-Slowness from pollen effect in neko boss might not clear properly if you die with it
-Classes might still be acting up with the new system. I’m working on debugging any lingering issues that come with having them be added dynamically at runtime, rather than only at intilizations or during updates

v0.10.0

-Nurse’s Aid PTJ-
-An intermediate-level PTJ(Req- 5+Will)
Pay raises based on your experience, Purity, and Medical Abilities!
-Currently only the basic level is available, higher levels will require Purity to unlock, and come with new scenes and rewards.

-Human Pregnancy has been added
-So far, only for the tavern prostitution events, Andrew will get his update later!

-Added the Comm. Crystal
-Or, rather, expanded it. Can now call Anya to chat or hang out together!
-Spending time together this way advances side-stories if they are available, or shows a repeatable scene if they are not.
-All of Anya’s spending time together repeatables(The random, repeating ones) are moved to here

-Added Anya’s first side-story(Or, rather, part of it!): This story centers around “helping” Anya out with her insecurities about her own body the good old-fashioned way, a night out drinking! (And possibly more!) Contains- FxF OR MxF(Voyeur), and a new Animation! Currently, only the MxF portion is implemented, but more to come soon!

-New Classes- Lightning: Static Cling, Lightning: Jumpstart, Potions: Slowness Flask, Wind: Cool Breeze, Lightning: Discharge, Wind: Dancing Wind Blade, Neutral:Magic Storm 1, Lightning: SparkBolt 2, Wind: Wind Blade 2, Fire: Basic Fireballs, Water: Whirlpool 1

-New Combat Spells- Static Cling, Slowness Flask, Discharge, Dancing Wind Blades, Magic Storm 1, SparkBolt 2, WindBlade 2, Whirlpool 1, Fireball 1
-New Passives- Jumpstart, Cool Breeze

-Added a small UI indicator for how to open the menu to the top-left of the screen, since it’s different from ordinary RPGmaker games due to combat scripts
-It’s ugly, so I made it not show up for continuing players.
-It disappears on its own around the end of the tutorial with Anya, regardless of if you actually do the tutorial or not.

-New Animations-
-Cunnilingus- Basic
-Anya- Missionary – With new artwork from a guest artist!

Bugfixes-
-Fixed Metalworking and Elemental Primer: Wind+Lightning not properly showing up in the class list on a new game.
-To fix this oversight, it should auto-detect and add itself on update if you don’t have it.
-Fixed wind elemental training accidently maxing out your water elemental training if you max it out
-Fixed blowjob animation still not switching when you switch immediately after starting one
-Fixed Doggystyle not properly closing still frame when switching as well
-Fixed Sparkbolt accidently applying damage to defense instead of magic defense
-Fixed slime defeat event playing outside of the sewers
-Fixed struggling on the nekomata hoard boss’s female nekomatas causing image to freeze on screen

Known Errors-

-Classes are a bit wonky since V0.8.0. I’m using a new method of class implementation to try and dynamically set them up, including prereqs, and I think it’s a little buggy, particularly with displaying the classes when selecting new ones.
-Some ingredients in the waterway dungeon despawn improperly upon switching maps
-Many enemies in waterway and school 2nd floor dungeons despawn as well
Floors after the Nekomata boss feel a little wonky. Lag, bad spawn placements, and sometimes hoards of werewolves gang-roaring you wonky.
-Map glitches when used inside dungeon or area with no current map
-Sometimes the nurse’s PTJ will… stutter during diagnostics work. I’ll to to optimize the code, but RPGmaker’s random generation isn’t the most optimal. It’s usually hanging up on blocking duplicates from showing up, I think.
-Stocking for PTJ is kinda boring and a gold-sink(though kinda needed with how profitable the PTJ is…) Will be improved later with specialized “Medicines” unlocking more fun events if you stock them, and general PTJ reward upgrades later on.
-Anya’s new Side-Story blocks random nightly events… Will be fixed later on when the side-story is expanded and updated
-Classes desperately need a UI update for choices, as it’s getting really unwieldy. Will be a priority for next update.
-Game-breaking freeze on church Paperwork Event if you have no blessings.

v0.9.1

Updates
-Added the Communications Crystal!
-This handy magical device allows you to keep in contact with everyone! Or it will in the future!
-Current funcitonality is sparce, you can only call your mom, but future updates are planned to allow for a more robust relationships system (IE: repeatable scenes and requests are moved here to avoid slowing down building relationships)
-Takes the place of the encyclopedia in the menu,
but also includes the encyclopedia as an app for easy access

Bugfixes-
-Fixed several clipping issues in the tailor’s shop
-Fixed reading erotica for book club sticking you in the bed at some times
-Fixed animations not properly clearing in some situations with the prostitution minigame

v0.9.0

Updates
-Added the Wind and Lightning elemental wings
-Added the doggystyle animation, with new entry and creampie animations, into the prostitution minigame
-Added 2 new animations- Internal and Knotting Internal
-Added Vine Traps + Vine Materials to the dungeon
-Added 4 new classes! (Wind and Lightning Primer, SparkBolt 1, Wind Blade 1, Wind Barrier 1)
-Added 3 new skills- Wind Blade, Wind Barrier, and Sparkbolt
-Added 1 new Misc. Erotic Masturbation Scene for Eliana’s room at night- It’s a short one, but has the effect of increasing her corruption level!
-Added a new recipes page to the Encyclopedia- Tracking all Artifact recipes

Changes
-Halved the spawn rate of tin on the first set of floors
-Lowered Enemy Spawn rates for dark forest areas after the nekomata boss

Bugfixes
-Fixed blowjob animation remaining on screen when it shouldn’t be after prostitution minigame
Known Bugs
-WW enemies can stunlock an unprepared player

v0.8.0

Updates
-Added a new boss- The NekoMata Hoard!
-Added seasons- these have almost no effect, and don’t show up visually yet. The game starts in spring at the start of the game, as well as when you update, and progresses spring, summer, fall, winter as each semester passes. This only has effect in the nekomata boss for now, as winter reduces the pollen’s effect on the field.
-Added 5 new levels to the dungeon! These are unfinished, and will likely be expanded later, but for now…
-Added a new enemy to the dungeon – the WereWolf! – This uses a new doggystyle animation if you’re caught by his roar while aroused!
-Added new artwork and animation varients- Restrained Mating Press – used during the nekomata boss
-Added 1 new classes, Artifacts: Metalworking
-Added 1 new refined item- Tin Bars
-Added 2 new raw materials- Dark Fur Tufts, Tree Vines
-Added 4 new Equipment Items, Tin Sword, Tin Helm, Tin Gauntlets, Tin Greaves
-Added music to the village, shops, and main tower dungeons
-Added a new “Field Skills” battle hotkey! Q, when used, allows you to cast skills such as brighten while in dungeons,
without taking up a combat slot on your hotbar!

Changes

Bugfixes
-Splash 2’s assignment not properly adding to the class’s final grade
-Fixed blackscreen on loading Nekomata Village from inside the dungeon

Known Bugs
-Olivia’s Model Vanishes when caught by imps while under the effects of Undying love Blessing
-Current crafting has no in-game listed recipes- Workaround- All recipes will be listed on the Wiki
-Nekomata children, when they grow up, don’t leave immediately, instead sticking around for one more drink
-Freeze and black screen when blessing manipulation occurs during Church Volunteering events with no blessings currently held
-Characters in dorms dissapear when you save or leave occassionally, until you leave and re-enter again
-Skill UI needs an update, at least to show what’s on what hotkey
-Potions 2- Assignment appears too early (before request from teacher)
-Floor 2 dungeon- Monsters and Traps despawn when you leave and enter the room
-Corruption text changes to corrupt when you’re blessed by angels the first time
-Class selection overhaul needed- Sort of in the works? The selection dialogs in the new crafting system are an early prototype build for it
-Clipping issues in Eilana’s room
-Town Bench clipping issues
-Anya rank 5-6 blackscreen issues
-QOL- Study Screen Selection
-Reading erotica in bedroom can trap you on bed
-QOL- Picking up materials is a pain
-Gardening club has a host of issues with plants not dying properly, not implemented messages, etc
-Unstable mushrooms might be despawnign on screen leave
-Swords 1 error on stat boost
-Swords classes allow movement when screen goes dark

v0.7.1

Bugfixes
-Fixed All craftable items being misclassified as clothing
-Fixed Teleportation’s 2nd class breaking on entry
-Fixed infinant loop in gym class when entering after completeing the course for that semester
-Fixed Gate Crystal’s Assignment not being mentioned in class

Known issues-
-Assignments will stay available if you don’t fail/complete them before the end of the semester

v0.7.0

Updates
-Gate Crystals: These magical crystals let you transport across distances absolutely free! They can be picked up and moved, and if you need more, crafted via a later class!

-Added a new area to the village, consisting of a few new shops and a small crafting area
-Currently Implemented- The tailor’s shop, where you can buy some simple, already-refined crafting ingredients!

– Material Refinement- Take those raw materials you gather from the dungeon, and make them into new, more interesting things!
– Armor Crafting – Take the above refined materials, and make them into protective armors!

– Added 2 new artifact classes, Artifacts: Basic Clothmaking, and Artifacts: Gate Crystals 101

– Added Unstable Mushrooms as a gatherable material to the sewers
– Added a new main storyline scenes for Eliana! Available through attending book club some more
– Added the first request scene for Andrew! Available at night in the male dorms
– Added a few repeatable gathering quests to Neko Village
– Added new music for the church areas and the title screen

Meta-Updates
– The site has a new home! Located here: http://hmadarktower.com/
– A new wiki has been born! http://hmadarktower.com/wiki/index.php?title=Main_Page
It’s got a bit(but not all) of the information on the game, and is still in-progress, so go check it out!

Changes
– Added unique artwork to the book club’s erotica masturbation scenes
– Changed the slime reaction scene of Anya’s to occur anytime after you’ve been attacked by slimes, not just futher into her storyline.
– Added the option to write papers at your desk after you’ve researched in the library! The option won’t appear unless you actually have research notes in your inventory to write papers with.
– Made some behind-the-scenes changes to how stats are capped, which has no visible effects on the game(but a few non-visible effects, particularly on equipment!)
– Rebalanced Neko Fur Drops
– Added an indicator to show when clients are “mostly satisfied” in the prostitution minigame
– Redesigned handling for NPC bust display to make them more modular. Currently only implemented for Eliana
– Artifact Crafting 1 now also rewards you with the wand recipe to craft on your own

Bugfixes
– Fixed a secret passageway on F2 leading to the wrong area
– Fixed(Hopefully)errors when inputting money for gardening club
– Fixed Vinyea blocking access to a planter during your first visit to gardening club
– Fixed issues with slimes closing in on you in the catalyst quest without the battle starting
– Fixed no time passing when you return home after the catalyst quest in some cases
– Fixed being able to read through curfew on the 2nd and 3rd floors
– Fixed being able to time-break via reading or teleporting away during PTJs, clubs, or minigames
– Fixed Basic Teleportation Attendence not impacting grade, adds to splash 2 instead
– Fixed Basic Teleportation grade adding to splash 2’s instead(it was a little drunk?)
– Fixed PE Classes – Can take after having attended 4/4
– Fixed the nursery event not clearing hornyness, causing a loop
– Fixed Nekomata babies not leaving properly when they’re all grown up
– Fixed the Choir Master’s hitbox not triggering from all angles
– Fixed submitting to properly reduce aggression on prostitution clients
– Fixed fire bolt 2 and splash wave 2 sharing descriptions with magic shielding
– Fixed being able to skip a vital event during the Artifacts 1 class’s quest
– Fixed Anya being too slow to lead on the second floor during the tutorial
– Fixed Fire Bolt 2’s Quest causing crashes when viewing
– Fixed a broken transport hitbox in the sewer dungeon
– Fixed Book Club- attending with visiting Eilana sent you to 3rd floor in the mornings
– Fixed several spots where secret passageways had overlap with student spawns
– Fixed Teleport and Splash sharing class values, causing both to clear incorrectly
– Expanded hitbox for room signs in the upstairs of the Inn/Tavern
– Fixed traps identification adding 20 grade points to a completely different class during its last session

Known Issues
– Current crafting has no in-game listed recipes- Workaround- All recipes will be listed on the Wiki HERE
– Nekomata children, when they grow up, don’t leave immediately, instead sticking around for one more drink
– Freeze and black screen when blessing manipulation occurs during Church Volunteering events with no blessings currently held
– Characters in dorms dissapear when you save or leave occassionally, until you re-enter
– Skill UI needs an update, at least to show what’s on what hotkey
– Potions 2- Assignment appears too early (before request from teacher)
– Floor 2 dungeon- Monsters and Traps despawn when you leave and enter the room
– Corruption text changes to corrupt when you’re blessed by angels the first time
– Class selection overhaul needed- Sort of in the works? The selection dialogs in the new crafting system are an early prototype build for it
– Brighten no longer usable in combat, need to fix it/add some sort of “Field Skill” Hotkey or something…

v0.7.1

Bugfixes
-Fixed All craftable items being misclassified as clothing
-Fixed Teleportation’s 2nd class breaking on entry
-Fixed infinant loop in gym class when entering after completeing the course for that semester
-Fixed Gate Crystal’s Assignment not being mentioned in class

Known issues-
-Assignments will stay available if you don’t fail/complete them before the end of the semester

v0.6.1

Bugfixes –
-Fixed Research being completely broken due to
missing image files
-Fixes Researching carefully(skipping minigame) being completely broken due to not properly passing time

v0.6.0

Updates
– Added Book Club – Join a new character (Eilana) and help her revitalize the library’s book club!
-Rewards -> Eilana likes you more, a sense of pride and accomplishment….

And a masturbation scene, as well as increased INT from reading the books, and over time Mana Regeneration increases!

-Added 2 scenes to Eilana’s storyline. These are accessable through befriending her in the book club and showing genuine interested in the club by reading each book you read together to its end.

– Added a new Secrets Passageway System!
– These secrets are hidden throughout the castle’s current 3 levels, creating a network of passageways for those clever enough to find them.
-Discovered passageways will automatically be added to your map menu, under a new “Secrets” Option that can be toggled to view these areas
at will. When toggled, the passages themselves will also be easier to see while not on the map.

– Added 5 new classes – Basic Meditation, Basic Shielding, Fire Bolt 2, Splash Wave 2, and Basic Teleportation
– Added 5 new skills corrosponding to the above classes

-Added Basic Teleportation- A skill to travel quicker throughout the world
-Requires Teleportation Crystals to use
-These are both craftable, as well as available to purchase from the village shop after Semester 4

-Several new materials are available inside the dungeon! These vary in obtaining (field gathering, monster drops, etc) and are not currently used in anything yet. Spawn frequency, location and resource appearances may also need tweaking in the future.

Changes
-Added floor maps to the first 2 floors, positioned near the staircases with a marker (A small red circle) for your current location
-Made night a tiny bit darker
-Changed some prereqs for Basic Recall and Sleeping magic to better structure the class tree for that section of the school

Bugfixes
– Spending time with Andrew when no event played used two time blocks instead of just one
-Fixed the fire Elemental classroom only entering classes when stepping
on the central transport
-Fixed the stats screen thinking your always corrupt, even if your purity is high
-Fixed Gardening club planter hitboxes
-Fixed imp birth never happening, causing perpetual, and rather confusing, pregnancy with imps!

Known Issues
-Gardening club plants don’t seem to die properly in some cases… Probably need a bit of refactoring still for that code
– Choosing classes can be kind a pain, and is growing worse the more classes are added. UI needs a complete rework, hope to get to that soon and make it much more friendly to navigate.
-Workaround- Escape or cancel will cycle to the next class immediately.
-Re-assigning skills is a little confusing, UI needs to display which skill is already assigned to which button.
-Freeze when doing church work without any blessings

Misc Thoughts
-Passageway visibility on the map seems a little meh to me still, thinking of adding an arrow to the animation pointing in the general direction of
the passageway to help orient the player as to where they will end up.

V0.5.2

Bugfixes
-Fixed Intermediate Aerobics not showing up properly… And trying to run from neutral magic laser 2’s grades
– fixed Magic lasers 2 glitches and blackscreens
– Fixed Gardening club’s plants never dying when not watered

v0.5.1

Updates
-Added Secret Passageways!
– These small, hidden passageways are scattered throughout the first floor, and are the start to an updated traversal system that will encompass the entire school, as well as several leading into the village and surrounding grounds.
– Known passageways will be added to your map screen as you discover them, and will be toggleable.

Bugfixes
-Fixed saving placing you into desks or NPCs when saving from menu. Please report any and all places you get stuck while saving in the future! I tried testing in a variety of tiny spaces and so far it’s good though!
-Fixed Intermediate Aerobics not showing up properly when updating from older saves
-Added a De-Sticker- To get yourself out of stuck situations.
-Added the option to re-run the class updater in the Debug menu
-This, when used, will reset progress from the update’s classes!
-Only V0.5.0 Classes are currently added

v0.5.0

-Updated and added Andrew as a datable character!
-His base Storyline is available to see! Spend time with him in the afternoons to build up your relationship with him!

-Added the Floor 3 Gymnasium, changing rooms, and Pool! – These will be used for various physical-related activities, sports clubs and gym classes mostly

-Added Basic and Intermediate Gym Class(Aerobics)- Work out to improve your endurance faster! Also unlocks some interesting scenes for more pure characters…

-Added multiple new facial expressions to the main character- Currently mostly used in the new scenes (gym classes and Andrew’s Storyline).

Added – Poison Flask, Magic Laser 2 as new skills
Added – Sleep as a new non-combat skill
Added – Poison Flasks as a craftable recipe

Added New Classes- Basic Aerobics, Intermediate Aerobics, Magic Laser 2, Potions 3, and Sleep

-Revamped gardening club! It works completely differently now, with different reward tiers for visiting multiple times. Plants can be harvested anytime starting the second day after planting… but you have to be careful and water them each day, at least to start…

-Added 5ish new sex scenes! (ish because Andrew’s storyline’s a little spicy) – 3 for Andrew’s storyline, 2 for Gym Classes

-Changes-

-Improved the male dorms! It’s now actually traversable!

-BugFixes-
– Fixed standing students forgetting they were at school and not at the bar while on the school’s second floor

– Fixed Menu Access errors after Tavern PTJ and from another, unknown source

-Fixed broken event flow when fainting in prostitution minigame

-Fixed picture getting stuck in prostitution minigame upon fainting

– Fixed hitboxes on multiple objects in your bedroom and in the tavern minigame.

-Fixed a glitch preventing you from entering some classes from the bottem doorway of the Mana Manipulation classroom

-Fixed saving and added it back to the menu!
It may be a little different, and I’m not entirely sure it works 100% with no crashes (only a few hours of testing so far) So report any issues you have and try to mix it up with save-point saves in your room to be safe!

KNOWN ISSUES-
Saving in front of NPCs can cause you to glitch into said NPCs, getting you stuck.
WORKAROUND- Encyclopedia now has an emergency escape option. Works just like using the map to travel back to the dorms (takes a time period) but doesn’t need map access to work.

And don’t save right in front of NPCs is also good..

v0.4.1

Changes
– Adjusted Research Minigame- Boosted speed and spawn rate
– Added an optional skip to the minigame, with reduced rewards but no randomness
– Updated title screen with new artwork
– Drastically Increased walking speeds during the tutorial
– Added – Fast Travel: Return To Room to the map screen to allow for easy saving. Ends the current time slot in exchange.
-Added a “Fade-Away” to the player’s inventory. It makes the blackscreens go away when used, and nothing else
-Heavily boosted base yields in Gardening club. It’s a band-aid patch, the entire club needs to be overhauled a lot.
Bugfixes
-Fixed water elemental class assignment not showing proper count for progress
-Fixed issue where One Night Stands would not properly reset, ending the time period when you entered floor 2 of the tavern
-Fixed possible clipping in the sewers dungeon
-Fixed blackscreen issues after Anya’s events
-Fixed Water Spear class redirecting to the fire class’s room
(NOTE- THIS WILL RESET WATER SPEAR’s PROGRESS If YOU ARE CURRENTLY TAKING IT)
-Fixed a bug disabling Nekomata Babies from naturally spawning into the nursery

Known Issues-
-Strange save file crash when saving and loading game after losing to slimes. WORKAROUND- Make 2+ saves, 1 pre loss and 1 post loss, to make sure it loads in properly afterward.
– Slime loss causing motion freeze on regaining control occassionally

v0.4.0

Updates
-Olivia artwork revamp!

-Added the Library Entrance Area!

-Added Research- Available in the library room’s topmost bookshelf, this allows you to gather research books!

-Added Paper writing – Available at the desk at the library’s southmost point. Use research to write papers for classes!

-Replaced and animated the stats screen character bust for the first 2 pages of the stats screen

-Added images and a birth scene for the Nekomatas!

-Added the spells Water Spear, FireBolt, Splash Wave, Magic Binding

-Added the new non-combat spells Soothe and Excite

-Added 6 new classes, 3 water, 2 fire, 1 neutral magic

-Added basic prostitution/one night stands!
– These events happen in a variety of ways at the tavern. Most male Students and villagers are eligible for these events, but be careful! Some are a bit more… excitable than others, and you might not be able to please everyone right at the start…
-Prostitution requires you to have previous experience somehow, while you have to be aroused or drunk to trigger one-night stands. Both are functionally the same content. These will be expanded over time as I create new animations and artwork for the game.

-Added Nekomata birth scenes!
-Added a nursery to the Nekomata Village! With, of course, some interesting events….

Changes
-Added a second stairway above the dorms for easier access to the second floor
-Expanded above stairway area into a passage between the female dorms and the school’s outside
-Added villagers and students to the tavern’s 1st floor, as well as to the village!
-Added a minor HP recovery each morning after you wake up, equal to 1/4th of your max hp

Bugfixes
-Fixed Combat 3 class visually showing the combat 2 classes assignment, instead of its own in the assignment journal
-Fixed bug on new game that disabled accessing 2 classes
-Fixed a bug that prevented you from ordering alcohol after having been denied it once
-Fixed – 1 in 4 Nekomatas pretending to be red slimes
-Fixed curses not properly registering on new game

v0.3.1

Bugfixes
-Fixed combat not re-enabling on loss and reentry for artifact 1 quest
-Fixed Artifact class to make sure it properly rewards the wand upon bringing the ingredients to the last class
-Fixed Nekomata impregnation- It was…. missing a quotation mark….
-Fixed player not returning to room before giving birth to slimes at end of night
-Fixed the corrupt church only advancing properly if you chose not to be join it, rather than the other way around.
-Fixed(hopefully) double and triple-clears in the kitchen minigames – It’s still highly random, but hopefully a bit more spaced between them now, and can be adjusted later if need be
-Fixed crashes in tower after saving… By forcing you to immediately go to the next floor upon reloading

Known issues
-Nekomata’s attack pins at distances not possible
naturally, such as through walls

v0.3.0

MAKE SURE TO DISABLE AUTO-DASH in your options before you switch over your saves! The option has been removed and leaving it enabled in your saves causes it to break and you will be slow(nodash) forever.

Updates
– Anya has received new, updated artwork!
– Added a new map! – Currently, only floors 1 and 2, and the grounds are supported, but more to come later
-Added a recipe list – Located in the “Encylopedia” menu option, this lists all your known recipes, as well as the required ingredients for each
– The corrupt church is open! Break curfew and explore the castle after dark when you’re a little more comfortable with combat, but beware. There’s a reason the upper floors are off-limits after dark…
– Added curses- Obtained through events in the corrupt church, these serve as a counterpart to
blessings.
– Added Church Volunteering! Available to almost all(High levels of corruption excluded), these activities are available from the priestess in the regular church during the afternoon. Angels can be called upon to remove blessings from those with unwanted blessings… for a cost
– Added the fire ELEM wing(ELEMF), water ELEM wing(ELEMW)
– Added 4 new classes – Potions 2, Elementalism Intro, Magic Archery 2, and Fire 1 – With 1 new skill and 1 new skill-upgrade
– Added the guide NPC to the office wing outside the dorms!
He has an expanded tutorial available for reference anytime.
-Request scene(x1) added for Anya- using the new animations!
-Party request added for Anya
– Both of these are accessible by “talking” to her after you have seen all 10 scenes of hers.

Changes –
– Added a new, updated boss to the end of the sewers – Higher-difficulty than before!
– Enabled dashing by default and removed the option to turn it off. Everything from the size of the maps to the hitboxes are designed with auto-dash enabled, so hopefully, this reduces issues.
-Added signposts to each floor on the main stairwell.
-Added a mass knockback to the first second of combat, to keep enemies from spawning on top of you while you’re still loading in.
– Adjusted base unarmed attack-Higher range and KB, higher CD
– this applies to enemies as well
-Disabled skill menu access in dungeons
-Added extra text to the end of Anya’s Diary text in her room to show when you’ve reached her last scene

Bugfixes –
– Adjusted desk hitbox in the Tavern PTJ
– Fixed mapping issues where you could glitch into the roofs
via knockback
– Fixed clipping issues in many areas of the castle.
– Fixed milk not depleting properly after pregnancy
-Fixed the blessing of development not properly applying when rolled
-Fixed a path in the sewers with no return

v0.2.1

Changelog
-Fixed Green Mushrooms being unharvestable.
-Fixed Combat Self-Study applying grade to Combat 1 instead
-Fixed stuck image in tavern PTJ
-Made several changes to the layout of the dungeon maze maps
to avoid dead-end blockages when events spawn in front of you

v0.2.0

Changelog
You must start a new game for this update! Due to equipslot changes, savegames are no longer compatible, but this should be the only time a restart is necessary!
Updates/Changes-
– Added the Church, village entrance, tavern, and choir room maps.
-Added Choir Practice- A subset of the religious activities the school offers, choir practice decreases corruption, increases purity, and lets angels give you…. “blessings” if you’re pure.
-Skills Menu Upgrade – Skills can now be properly reassigned outside of dungeons.
-Milking!- During pregnancy(and for a little while afterward) your character produces milk! The shop in town has something for that…
-Tavern + Tavern PTJ- A new part-time job where you work as a cleaning maid!
-Basic Prostitution! (1x Scene)
-4 new talky(noH) repeatable scenes for Anya! Some have special activation requirements such as character pregnancy or seeing certain events previously. They start appearing a bit later into her storyline.
– Imp Birth Scene added
– Added basic reactions to many, but not all, of standing students! Nude+ Pregnant reactions.

Bugfixes and Misc Changes
-Fixed a bug in gardening club in which green mushroom seeds are never unlocked. This broke the questline for magic recall
-Fixed body freeze on waking up in nurses’ office when dying in any other orientation than facing right… still can’t figure out what was causing it though, but adding a failsafe to combat disable fixed it
-Fixed waterway dungeon not properly passing time upon exiting
-Fixed Imps not showing up on stats screen when pregnant
-Removed the standing student spawn point in the women’s restroom on floor 2. No more men in the women’s restroom!
Changes
-Gardening Club-Fixed harvesting not properly working on left side
-Imps now steal a little gold(1-10) from you each time they grope you. Little thieves!
-Combat Class-Sword Quest Never resolves properly in the quest log
-Added 8 new random students to the random students standing and walking around
-Gardening Club- Added a 1-use mortar! Unlocked after 15 visits, this allows you the choice of crafting 1 potion on leaving the gardening club!
-The debug tool is no longer added to your inventory on game start. It’s now in a closet in the upper-left
of the tavern’s 1st floor

v0.1.0

-Imp pregnancy-Stats Screen-Development Images Added
-Added the option to fast-travel to classes in the morning
-Added mouse movement controls(experimental!)
-Kitchen Imps Change- Can allow them to repeatedly grope you at night in the kitchens to speed up their scenes in the minigame
-Changed Curfew- Only applies to upper floors now
-Fixed Kitchen Minigame Sprites(no more animals)
-Misc Bugfixes and text updates
-Job board fixed on missed event
-Fixed Artifact Classroom’s location showing the wrong room

– Breakfast fixed, heals half hp, all mp
– Save Points- (Job Board, DungeonCrystals)
– Fixed Classes not resetting properly on retaking
– Fixed skills being learned twice on repeating classes

Current Bugs
-Anya’s scenes sometimes fail to recover from a fade-to-black. It seems to be skipping the fade-in somewhere, but it needs a bit more debugging to figure out exactly why.
(WORKAROUND) Open Menu-Debug Menu- Fade In
-Range errors on enemies. This one’s a doozy, I might have to get rid of the mid-combat scenes entirely if it doesn’t go away. I’ll see what I can do to fix it first, but more savepoints in the dungeon should help in the meantime.
-Movement breakdown after slime loss – I thought I had this fixed, but it cropped up again in the weirdest of times…
(WORKAROUND)Facing right before defeat seems to be a workaround… somehow

First Public Release

Tips and Tricks:

  • While part-time jobs can take a while to open up, you can always talk to friend, study, or attend a club to pass the time
  • You need a bit of gold to be able to buy classes. You need even more if you do badly in your current ones, so make sure to study!
  • Attending part-time jobs and clubs both help to build certain stats over time! Some may even unlock new things if you attend regularly!
  • Having issues or just want to mess around? The debug tool can be found in the top-left closet in the tavern’s floor 1 kitchen. Be careful! Many of its features are not for normal use, and it’s possible you can corrupt your savefile if you’re not careful, so make backups!

  1. Slime GameOver – Lose to slimes while in the waterways
  2. Anya- 1 + 2 – View these scenes by going through all 10 scenes in Anya’s storyline
  3. Imps – Allow the imps to catch you at night in the hard version of the kitchen minigame(unlocked at 10 or so PTJ attendance) The imps are scared of you, so you have to allow them to grope you multiple times to unlock the full scene. You can let them grope you at night in the kitchens to speed it up, but they steal from you too…
  4. Slime Birth- After scene 1, do not get rid of the slime parasites inside you and wait
  5. Imp Birth- After scene 3, do not get rid of the imp fetus inside you and wait
  6. Blessing of pleasure – Attend the choir job until an angel descends, then continue playing and attending class/clubs.
  7. Milking – Purchase a milking machine and bottles from the general store in the village, use in your room
  8. Cleaning maid punishment – make an error cleaning for certain guests in the tavern
  9. Punishment- extended – While viewing the above scene, have 20+ corruption and select the correct options
  10. Cleaning maid-Prostitution- Blowjob – Have seen scene 9 at least once and then try to leave the room for certain guests while at the cleaning maid job
  11. Anya, request scene- available after all 10 of her base scenes have been seen
  12. Ghostly Traps – Explore floor 2 at night!
  13. Black Mass – Join the corrupt Church!/Attend Black Mass
  14. Masturbation? -Participate in a dark ritual at the corrupt church!
  15. Sheltering an escapee? – Church Volunteering- Paperwork- At random(1/3 chance)
  16. Nekomata Attack – Become aroused and allow the Nekomatas in the dungeon to tackle you
  17. Tavern One Night Stands/Prostitution – Multiple Entry Points, talk to male characters in the tavern after having seen scene 10, or while drunk/aroused. Chances increase based on corruption, CHA, and times engaged, with one-night stands being relatively easier to obtain.
  18. Nekomata Birth – After Scene 16 with successful impregnation
  19. Nekomata Feeding + Misc – After Scene 18, visit the Nekomata village nursery and care for the babies occasionally! Varients occur if you do so while aroused.
  20. Study Rewards- Andrew – Progress through Andrew’s relationship storyline
  21. Date: Andrew – Progress through Andrew’s storyline
  22. Shower Groping: Anya – Have a high relationship level with Anya, and attend Aerobic Gym Classes with her
  23. Teacher Groping – Attend Gym Class repeatedly with high purity and no corruption
  24. Motivational Flashing – Try to recruit someone into book club, but they need a little more motivation
  25. Erotica Masturbation – Read a spicy romance novel while alone in your room
  26. Andrew Request- Request a scene from Andrew when your relationship is at max!
  27. Nekomata Restrained- Get caught by a female nekomata in the nekomata mating grounds boss battle while aroused
  28. Werewolf Mating – Get hit by a werewolf’s roar while aroused and submit.
  29. Werewolf Mating Extended – During event 28, submit to everything while your corruption is greater than your purity
  30. Eilana Masturbation- Visit Eilana’s room in the tailor’s shop at night while reading erotica for book club, after having seen the first 3 storyline scenes with her through book club
  31. Anya x Villager: After scene 8 of Anya’s storyline, call Anya at night and spend time with her, then follow the storyline and choose “Push more” when given the option at the bar.
  32. Eliana Funtime- Progress through Eliana’s storyline
  33. Tunnel Maniac Carla: Stuck in Tunnel – Random chance after unlocking furniture in the underground base
  34. Tunnels: Payment – After seeing previous scene, try to pay to expand tunnel without enough gold on hand (Comm into bank if needed)
  35. Nurses Aid: Teacher Handjob – After completing up to the 5th potion’s class, work the part time job until you get a student with anxiety or stress
  36. Swimming: Groped – During swimming class at random times

Developer Notes:

I hope you all enjoy the game! Much more to come as the groundwork has finally been completed!



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