[RPGM] Take That Succubus! [v0.3a] [CallieTheCute]


“a long time ago, thanks to the heroic deeds of a hero led by angels,
a long war between humans and succubi ended with the humans victorious, after such events,
humans slowly stopped believing in angels since they no longer made their appearance.
With the angels growing weaker and weaker due to a lack of human faith,
humans no longer have such strong protection against succubuses, that’s where they decided to attack
once again, setting a curse on the earth and making the people behave in an oddly horny way.
the succubuses objective now is a boy with a special kind of semen named Alex,
will he be able to resist the advances of the horny girls? or will he just let himself get dominated?”​

Thread Updated: 2022-11-01
Release Date: 2022-10-31
Developer: CallieTheCute – DeviantArtPatreonDiscord
Censored: No
Version: 0.3a
OS: Windows
Language: English

3dcg, male protagonist, female domination, footjob, oral sex, big ass, big tits, monster girl, fantasy, adventure, foot fetish, handjob, humiliation, turn-based combat, RPG, futanari/trap (optional), vaginal


1. Install RTP for RPGM VX ACE (if required)
2. Extract and run.


– A̶d̶d̶e̶d̶ ̶a̶ ̶s̶c̶r̶i̶p̶t̶ ̶t̶h̶a̶t̶ ̶m̶a̶k̶e̶s̶ ̶s̶o̶ ̶w̶h̶e̶n̶ ̶a̶ ̶f̶e̶a̶t̶u̶r̶e̶ ̶i̶s̶ ̶m̶i̶s̶s̶i̶n̶g̶,̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶
d̶o̶e̶s̶n̶’̶t̶ ̶c̶l̶o̶s̶e̶ ̶b̶u̶t̶ ̶i̶n̶s̶t̶e̶a̶d̶ ̶t̶r̶i̶e̶s̶ ̶t̶o̶ ̶r̶e̶p̶l̶a̶c̶e̶ ̶t̶h̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶f̶e̶a̶t̶u̶r̶e̶,̶ ̶f̶o̶r̶
s̶o̶u̶n̶d̶ ̶e̶f̶f̶e̶c̶t̶s̶ ̶n̶o̶t̶h̶i̶n̶g̶ ̶w̶i̶l̶l̶ ̶p̶l̶a̶y̶ ̶i̶n̶s̶t̶e̶a̶d̶ ̶a̶n̶d̶ ̶f̶o̶r̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶i̶m̶a̶g̶e̶s̶,̶ ̶a̶
s̶m̶a̶l̶l̶ ̶p̶l̶a̶c̶e̶h̶o̶l̶d̶e̶r̶ ̶w̶i̶l̶l̶ ̶a̶p̶p̶e̶a̶r̶.
(Upon testing this a bit more, this feature caused more problems
than solutions, I can’t just delete it without an explanation since
I revealed this feature on my Patreon, so I’m gonna keep this as
crossed out text.)
– Changed the name of the game start song since it caused problems
to some players, nor me or my tester can test this as we didn’t
get this problem but it might’ve been due to the exaggerate amount
of spaces in the song’s title.
– Fixed a bug where if the player happens to lose against Skull the
screen becomes black.
– Fixed the second fight with Scarlet, I forgot to switch it back
to a normal “you lose, you go back to the house” kind of battle.
– Fixed a bug where if the player happens to lose against Scarlet
the screen becomes black.
– Made so that losing against Scarlet (the non-tutorial fight)
gives the player 2 or 3 levels of addiction depending on the move
they lose on.
– Updated the keyboard image management on STAGE 4’s Exploration
– Fixed some game over scenes for Gang Thief Girl and Drunk Lady
not showing properly for people with visible smell active.
– Added a step counter in STAGE 4 exploration mode since I forgot
to add it during v0.3.
– Restored Secret Attempts to STAGE 4 exploration mode.
– Added spaces between STRUGGLE!!!/ACT!!! and their descriptions.
– Fixed some grammar errors as usual.
– Fixed some minor image misplacement in the tutorial cutscene.
– Fixed Sissy’s game over scenes not giving the player the
addiction level.
– Fixed Clingy Girl not showing her shoeless ero lose scene 2.
– Fixed Arblight Twins battle starter not showing the change
equipment screen.
– Fixed Skull’s game over scene having one misplaced smell effect.
– Fixed Arblight Twins fight playing the wrong music.
– Removed Q2FsbGll.

– Added a small dialog in case Alex loses in a Succubus Dream
fight during an ero, fetish or setup move.
– Added a small animation for Unique Orbs.
– Added a new move to Frost’s fight.
– Added the Provvisory Gallery Mode.

– Fixed a bug where the twins secret battle is avabile even after
the designed location.
– Fixed Taonaka’s health.
– Renamed the “Dodge” QTE, “Act” to use it for more than one
– Fixed a bug where if the player doesn’t escape Midnight’s footjob
in time and the second part of the footjob activates, the player
isn’t able to escape anymore.
– Re-added the save prompt scene before Midnight & Lullaby’s first
fight now that the scene is a bit more stable.
– Changed some poorly written dialogs.
– Renamed the action “Rest”, it’s now called “Take a nap”.
– Fixed Taonaka’s paralysis move’s animation.
– Fixed a bug where if you teleport using the gem of return while
you’re already inside the house map, it stops playing the music.
– Fixed Spark not having an element effect at all.
– Fixed Bubbles not being a special attack based Orb.
– Renamed First Strike, now it’s called Perfect Hit to better
suggest its ability.
– Debuffed the frequency of enemy spam ero/fetish moves even if
they have more than 3 action points.
– Fixed an overlook on “Body Mend” it’s now a green Orb like it
should be when the player finds it during a stage.
– Fixed a problem with Stage 2 Exploration not registering any
game over counter.
– Removed Q2FsbGll.

– Added a weapon system to the game with tutorial.
– Added an animation for when Alex gets completely unable to escape
a grab.
– Added a weakness, normal and resistance effect on enemies
whenever they take damage.
– Added 1 more stage with 3 enemies included.
– Added 1 boss.
– Added 1 optional unbeatable boss.
– Added Succubus Dreams system.
– Added danger system with tutorial.
– Added 1 Succubus Dreams fight with tutorial.
– Added an option feature with audio settings.

– Fixed a bug where if the player presses left, right or down
during the story mode of Yataoma Town (STAGE 3) they get
transported to Daisuji Bridge (STAGE 2) instead.
– Fixed Body Mend’s casting name.
– Adjusted Boulder Hammer and First Strike’s descriptions since
they were originally copy pasted from Psychic Blast’s.
– Changed Boulder Hammer’s written stats to match its 95% accruacy.
– Changed each move’s addiction rate, originally every move had a
4% rate to inflict addicitons to the player, now every normal move
has a 0.5% of inflicting an addiciton, grab moves have a 1% rate
of inflicting an addiction and really strong moves has a 3% rate
of inflicting an addiction and finally, losing to a grab move
guarantees the player growing a +1lvl addiction or more depending
to which move they lost against.
– Boosted the addiction removal rate from 1/4 to 1/3 and made
so each time the player sleeps they get 3 attempts for praying
instead of 1.
– Fixed a bug where Roller Girl’s counter scene doesn’t play.
– Nerfed Roller Girl so she absolutely can’t avoid special
– Nerfed Roller Girl’s HPs.
– Fixed Roller Girl’s physical attack evasion so it’s just 50%
instead of 75%
– Nerfed Roller Girl’s special attack resistance.
– Changed so addictions aren’t more important than status effects
during battles.
– Praying now has a “Just pray” option in case the player just
wants to pray to cast away succubuses (future mechanic, doesn’t
do anything right now)
– Enabled saving during exploration mode for all the existing
exploration stages.
– Removed Q2FsbGll.

– Added (if needed) a small description of the enemy’s aura
included with Philla’s speech when using Philla’s guidance.
– The game now tells the player which one of the enemies is
approaching and then asks if the player wants to change their
equipment before entering the fight.

– Adjusted some dialogs due to poor grammar, changed functions or
not making much sense.
– Fixed the skip button not working properly because I forgot to
activate a simple yet important switch.
– Adjusted the “Rising Uppercut” making it work like “dragon rage”
or “sonicboom” from pokemon, dealing a fixated amount of damage
and boosted its accuracy.
– Changed once again Sachi’s boss battle music since I
accidentally left the wrong one due to an indecision on my part.
– Updated the “Controls” image to include the newly added
– Fixed “Magic Dart”‘s description.
– Changed Clingy Girl’s Love Kiss QTE.
– Changed Midnight’s Love Hypnosis QTE.
– Buffed the Block Orb.
– Fixed a visual glitch where if the player’s attack comes after
an enemy move that shows a picture, the attack’s animation gets
covered by said picture.
– Adjusted some Orbs damage and attribute.
– Fixed the Tone Up Orb in every aspect.
– Debuffed Alex’s ATK and S.ATK growth.
– Added a Game Over counter.
– Added expressions for each and every malus.
– Changed the aroused malus icon to match Alex’s pee pee.
– Remade the lose cumming scene.
– Fixed a small bug where each time the player enters inside one
of the exploration level, the game keeps asking the player if
they want to see an explanation of it.
– Updated some outdated story or exploration mode ero/fetish
scenes not showing details properly.
– Replaced the image for Woman_1 since the older one looked
– Changed a small part of the introduction settings.
– Changed the image for the bag loot.
– Fixed the Daisuji Bridge exploration mode not having bonus Orbs.
– Fixed an error where the sound “Earth3” plays 2 times at the
same time during the enemy encounter animation.
– Changed so not every boss has a unique boss fight music and only
important ones do for lack of good free songs.
– Fixed a visual glitch where if the player enters againt in the
boss checkpoint area, the view is completely black.
– Fixed a bug where if the player loses against the boss and then
comes back to a regular stage, the boss music plays anyways.
– Made so status icons start to scroll if more than 4 are
afflicting the actor.
– Made so during battles while selecting a move, it is possible to
see which element that move has.
– Removed Q2FsbGll.

– Added a small tutorial on how to use and equip the Orbs in the
“Training Stage” map.
– Added a new QTE to avoid status effects or restraints.
– Added 4 enemies + 1 stage end mini-boss.
– Added 1 new stage with exploration mode included.
– Added a move type addiction system.
– Added new dialogs to the Friendly Market.
– Added a small disclaimer and logo at the start of the game.
– Added some expressions for when Alex gets hit with a status
– Added more NPCs images.
– Added an old man in the friendly market who teaches the player
how to use the skip button and tells a really boring story to
skip. (Moved to start of stage boss checkpoint 3)
– Added an element tutorial.
– Added 1 bonus enemy.
– Added a pray mechanic with an implemented tutorial.
– Added an addiction chart.
– Added a status effect chart with an implemented tutorial.

– Removed a bug that allows the player to open the menu during
the new game settings.
– Changed the menu option’s name “Organize”, it’s now called
“Equipments” to better understand its purpose.
– Fixed a bug where the keyboard image disappears after a few
steps during the tutorial.
– Nerfed some of the enemies by decreasing their HPs and some
damage outputs.
– Removed the save option before Midnight and Lullaby to prevent
the player from softlocking the save file.
– Shortened the first stage’s story level and exploration level
making so the steps required to complete both of them are 15
instead of 25.
– Fixed a bug that shows a duplicate of the adventure arrow
keys despite losing against erotic scene type 2 and fetish scene
type 2.
– Increased the amount of EXP and Cols that Sissy’s boss fight
– Adjusted some of the dialogs.
– Changed Madreterna’s design (because she looked like a prosti-..
Ahem sorry-).
– Changed parts of the introduction where Madreterna appeared.
– Changed Madreterna’s speechbox name color.
– Swapped the Medical Herb item for a more weaker Candy Bar since
that makes more sense in early game.
– Increased the drop rate of Candy Bars in the first stage.
– Made some audio changes and adjustments.
– Changed the first stage’s name from Yatama Park to Fujinoka Park.
– Changed the position for the Exploration mode unlock message
to prevent overflowing the Home map with those events.
– Changed the first level’s map position.
– Fixed Philla’s expressions height since she looked like she
was as tall as a bottle cap during dialogs.
– Changed position of the various healing/buffing items. (this
may cause some problems if the player uses the demo’s save file,
please do not do that)
– Buffed the Charmed, Fascinated, Hazed and Aroused status
effects by making the player weaker to their respective damaging
– Fixed the exploration mode of the first stage since it would
send the player on the story stage due to an oversight on my part.
– Fixed a lot of problems regarding the exploration mode such as
the player getting teleported back to the first stage after one
step and the exploration progress variable not adding steps
– Fixed yet another problem with exploration mode where the player
is unable to check the menu.
– Fixed a bug where the orbs drops will sometimes result in a
double loot.
– Adjusted the stage name’s width and position in the stage
selection screen.
– Made the struggle event a bit easier, yes I do care about your
wrists and fingers.
– Fixed a bug where if the player tries to go back during a stage
and then uses the return gem, the home keyboard wont appear until
the player does something.
– Made so the music gets lower whenever Alex gets caught in an
ero/fetish move.
– Adjusted the adventure stages Orbs drops a bit.
– Changed the color of the Unique Orbs.
– Adjusted enemies atk and sp. atk stats so people don’t get
– Adjusted Alex’s defence learning curve to not get too OP
in the last stages of the game.
– Changed the Armors item type’s name to Orbs since Orbs will
be the only equippable items in those slots.
– Fixed some images not getting removed properly after losing.
– Debuffed the amount of money that the enemies give to the
player upon winning since it’s too much compared to the shop’s
– Changed the music for Sissy’s boss fight.
– Fixed some animations during the part after Midnight and
Lullaby disappear.
– Fixed an error where a coinpurse gives the player a candy bar
instead of money during the first stage.

– Added a text skip button (Hold X during text scenes).
– Added new expressions for Alex and Philla.
– Added a new custom made iconset.
– Added a Controls instruction image in the game folder.
– Added a cool scene for whenever the player encounters a normal
– Added another cool scene for whenever the player encounters a
– Added a step counter during the exploration mode.
– Added a new item indicator.
– Added an exploration mode optional explanation.
– Added Succubus Cards.
– Added a message whenever the player finds nothing after a step.
– Added a new stage.
– Added a new type of Orb.
– Added an infatuation mechanic where the player can’t break free
from sex scenes for a while if Alex is in love.
– Added 3 enemies + 1 stage end mini-boss.
– Added an image that pops up when the player selects a stage in
case the stage name isn’t enough to remember which stage it is.
– Added new Orbs.
– Added a new mechanic where Alex can call Philla to tell you
which attack type is better for the current enemy (the player can
unlock it before the second stage’s miniboss)
– Added a shop.
– Added an Information Gathering mechanic.

Developer Notes:



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