[Unity] Titans University [v0.1.4.1] [TitansU]


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Overview:
Titans University is a parody 3D Dating sim game with a real-time day/night system game set in the DC Universe. After a possession spell goes wrong you play as a corrupted superhero, already known as the most powerful man on Earth 6969. Take control of Titans University as Terrific and interact with several characters from DC Comics who have come to the University for varying reasons. Expand your control over both the heroes and heroines who attend and eventually the world!​

Thread Updated: 2022-05-05
Release Date: 2022-05-05
Developer: TitansU Patreon
Censored: No
Version: 0.1.4.1
OS: Windows
Language: English
Genre:

Parody, Male protagonist, Trainer, Slave, Romance, Corruption, School setting, Animated

Installation:

1- Extract to desired location.
2- Click on “Titans_University.exe” to start playing.

Changelog:

v0.1.4.1 Hotfix

Hotfix Build:

Fixes:

  • Fixed the intro not displaying
  • Added additional “End of Conversation” flags to fix textless dialogue mode.

– this issue is due to events not firing at the right times, especially at the end of conversations. The dialogue system is CPU dependent so it can sometimes take a little longer than needed to process lines. Adding an additional empty line at the end instead of a used line should avoid it being skipped. If you still run into this issue let me know. I’ll look for a better way to do it if needed.

  • fixed the end of day and general time system issues related to the intro. The intro now has a separate UI (a copy of the regular one) that only is used during the intro.
  • Disabled load slots that don’t have any saves in them. This should fix clicking them and loading into a blank game where there is no UI.

NOTE: All updates for the forseeable future will most likely not be save compatible. I highly suggest starting with a fresh game every time (also not clicking the “Continue” button if it’s a fresh build). I’ll be adding skip points later on when there is more available content.

  • Fixed The Question Trivia UI, now displays correctly. also added 26 different trivia questions. Just a small trivia game to get some small amounts of money .
  • Fixed nickname buttons when finishing a name change.
  • Fixed Static Airwaves song switching, tested and works correctly. If it doesn’t work for you just let me know.
  • Fixed mouse not displaying if you repeatedly click on a button while Raven is talking (ie. if she is busy and you repeatedly click the talk or quest buttons).

Gameplay and Visuals:

  • No real gameplay changes for this update, I did fix an animation trigger that had Raven’s mouth stuck open when surprised.
  • Removed pants when Raven is wearing a dress. Pants can be manually added with the pants button for now.

v0.1.4

New/Updated:

Technical

  • Completely new UI for interacting with Raven
  • Deleted several unused assets to minimize build size
  • Updated phone UI with new icons and functions. Additional phone options will be created later, you can preview a couple messaging options for Raven.
  • Set all variables to be saved through the dialogue manager, with this I now decoupled all the separate scene UI instead of combining them and having it survive scene changes (much smaller amount of UI to load now when changing scenes).
  • Updated the trivia questions, you can now answer trivia questions to get money (just a minigame for now. You get $1k a day already, $100 for each question answered correctly). I’ll be adding a lot of questions in the future to not make it stale (there’s only 7 questions for now).
  • Added fast forward/normal/slow text speeds to the Intro *NOTE if you hit skip it will be super fast. This can also mess up certain animation sequences because they are activated by triggers instead of by each line.
  • Terrific animations added, placeholders (like everything else) for now until I get more done later. Also updated a couple Raven animations

Gameplay

  • Certain Raven clothes and accessories can now be unlocked through quests. I’ll have a store that you can buy clothes and accessories from later on.
  • Added the option of changing Raven’s lipstick. WIP, I am probably going to change up the feature in another update since I separated her mouth mesh from the head, and it looks like there’s now a glare around her mouth at certain angles from the cameras. Might just change the full head texture in another update.
  • Dialogue option s when selecting “Talk” have been streamlined for now, I’ll be creating more unique interactions at time of day in later builds.
  • There’s a lot of new dialogue and options in this update, if you run into any blocks let me know!

Changes:

  • Fully changed UI for interacting with Raven. Now quests/working/clothes and accessories are separated from the regular talking UI. This should make conversations load more quickly instead of one giant conversation.
  • Initial clothes/accessories and lipstick colors will be unlocked through the questlines, ending with the lipstick unlock for now.
  • Stopped the random clothes picker for now, I’ll probably need to revisit it in a future update to get it to really work as I intend (with both presets and random options).
  • Changed the obedience levels for now. Everything in this update will be level 0, in the next update (will most likely need a full restart to view all the new options) will be level 1 obedience, and with that will come more with the details below!

Bug Fixes:

  • Fixed all the audio sliders turning off all audio sources. Now each is specified for the type (sfx/ui/music)
  • If you find any other bugs let me know!

Known Bugs:

  • Audio sliders reset after scene load. Pretty minor as it only affects music right now, but I’ll look into fixing it in the future (not a priority).

Note:

  • This was a super large technical update in the background so I did not get to obedience training 1, cell phone content or the jobs option. If you guys have any issues with the save or graphics options let me know!
  • Another huge technical update in the background, with moving the variables to be saved I cut down a lot of dead-time when selecting options (noticeable in the store). Visually players will be able to see the big change in UI.
  • Let me know if you guys like the circle UI or the new UI version more! I left the option for several UI to test out which is better, or if you like the mix of the two.
  • Still no work options for now, but I completely rebuilt the UI for them so didn’t have time to get to them. I’m planning on making them more of a separate instance, along with the more “involved” questlines that will be coming.
  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • The next update (0.1.5) will FINALLY have some physical interactions with Raven. It’s about time, this is what I really wanted to work on for a while but needed a solid baseline to have the events off. Now all the UI is in place, it’s time to get to animating!
  • Realtime clothes physics was a bust (couldn’t get it to both look nice and be performant on an old CPU) BUT there will be a bunch of new clothes options to unlock later on.
  • There will be a couple clothes options and most likely the makeup option as well (need to make a couple more makeup options).
  • Cell phone content with texting conversations with Raven (if I can get to it, but the physical interaction scenes are MUCH more important).

v0.1.3.1 Hotfix

Hotfix Build:
Gameplay

  • Removed dialogue block at the end of new content. Raven can be called again after finishing the first obedience talk.
  • Changed a couple of animation expressions.

Changes:

  • The game now autosaves when Raven is dismissed. Disabled saving while Raven is called and allows saving again once she has left the room.

v0.1.3

New/Updated:

Technical

  • Save system implemented with autosave (let me know if your saves have any issues)
  • Fixed resolution and graphics options
  • Changed scene lighting to realtime (shadows work correctly now)
  • Decoupled the Sound Manager and Dialogue Manager from the UI, they now work as separate entities.
  • New sub-menu for starting a new game has been added. Clicking new game will give you the option to skip the intro or not
  • Added fast forward/normal/slow text speeds
  • All animations have been converted to work with Animation Triggers instead of Bools. Significantly reduced the amount of calls and dialogue triggers (instead of 10 bools, I now just use one trigger). Also allows the transition of any facial expression to another immediately

Gameplay

  • Gifts can now be given to Raven to improve her mood (if needed). In the future they can be used to have certain story interactions.
  • Added “Disgust” route
  • Nicknames for both Raven and Terrific have been added (more coming later on)
  • Beginning of “school grading” system. Grade deteriorates if she does not have books to study with or chooses not to study with you. This will be fleshed out in future builds.
  • All dialogue blocks should be fixed. If you find any others let me know!

Changes:

  • Updated “Trust” and “Dependency” routes to have several different dialogue options.
  • Each route now contains their own specific dialogue options to choose from.
  • Removed some unused assets (knocked 30mb off the size). Performance from the game so far is pretty solid, a couple spikes to 30% during when a lot of parts are moving (I’m running on a GTX1060 with 16 gigs of ram, i7 8750H with no issues). If anyone has performance issues just let me know!

Ps:- IF LINK DOESN'T WORK THAT MEANS THERE IS NEWER VERSION OF GAME, SEARCH THAT. IF THERE ISN'T NEWER VERSION REPORT IT COMMENT BELOW AND WE WILL UPDATE IT UNDER IN 24 Hours

Bug Fixes:

  • Screen resolution and resizing should be fixed now. I implemented a new system and from testing it saves my options on opening the game (I do need to cut down on the resolutions shown, but it works for now so there’s that)
    No sound after loading a game has been fixed.

Known Bugs:

  • Audio sliders reset after scene load. Pretty minor as it only affects music right now, but I’ll look into fixing it in the next build.

Note:

  • This was a super large technical update in the background so I did not get to obedience training 1, cell phone content or the jobs option. If you guys have any issues with the save or graphics options let me know!
  • The three main routes of interaction with Raven depend on three stats to increase:
Trust​
Dependency​
Disgust​
These stats will unlock certain interactions and grant specific quest lines for future events.​
Early game, routes will not block someone from choosing a specific questline if you increase the stat to the required amount to change the quest line (i.e. you choose to run the disgust route and choose the disgust storyline, if you want to switch to trust later on, you would need to increase trust to the level of disgust and select the storyline).​
This will be more fleshed out in future builds and further obedience training.​
  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • The next update (0.1.4) will be significantly more dialogue options, with obedience training 1 starting.
  • I am looking into realtime clothes physics from Unity, I think I found a solid way to do it without causing issues. This will be super useful with certain clothes option in the future.
  • If I have time, I’ll add some new clothing options to Ravens pool, right now it’s randomized between 6 options, but I already have a couple options laid out that will look pretty good!
  • Cell phone content with texting conversations with Raven (if I can get to it this time)!

v0.1.2

New/Updated:

  • Huge amount of script and dialogue changes (1k+ lines of code changes and additions).
  • Beginning of obedience training (WIP) and cell phone quest (WIP) content (a cellphone can be bought from the Cell phone “Store” icon).
  • Stat tracking in phone for Raven after completing the initial cellphone quest (WIP).
  • Randomized clothing changes for Raven when she is called.
  • Added skip button to reach new Raven content for now (the initial loading cutscene will still need to be watched).
  • The shop has been added to the phone for now (I’ll improve the visuals of that later) and also have a University Management tab where you can set schedules (schedules don’t matter right now, they will be for specific job and cellphone content later on).

Changes:

  • With the introduction of randomized clothes I removed the clothes changer, will be re-added in a later build so you can set clothes options instead of randomized ones after progressing obedience training.
  • Removed demo dialogue that lets Raven flash you. A new flash mechanic will be introduced later on with improved animations.
  • Knocked around 200mb off the file size by removing un-needed assets. Probably won’t make much of a performance difference right now but I’ll keep optimizing as I go.

Bug Fixes:

  • Set game to window mode on start. Not a full bug fix for the screen issue but still looking into it.

Known Bugs:

  • Loading a game will stop the sound. Still researching (on backburner).
  • Screen size settings are still a big buggy for some reason (pretty sure this is specifically a Unity issue). For now I made it start in window mode while I continue to work on it, I was able to resize the windows without issue. After setting the screen size in options it will work correctly on loading the main scene.

Note:

  • A significant portion of this update was in the backend so you may not see a lot of the changes (over 1k lines of code changes and additions). There is a lot of setup for future content (Jobs, titles, moods, pregnancy states, etc. that will affect conversations) for not just Raven but future characters.
  • Writing quality is at a 2/10 right now since I just want to get the main systems down, that will be improved later when I have the animation quality up to snuff.
  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • The next update (0.1.3) will be more writing and progression of the obedience and cell phone quests. The Job quests will also be started in the next update.
  • The usual model fixes and clothes clipping updates.
  • Making some new facial and body animations since I found a pretty good way to use triggers to make smoother animations.
  • Save and Load system is on the backburner until there’s enough content to justify saving.
  • Cell phone content with texting conversations with Raven!

v0.1

New/Updated:

  • The model update! New models for Raven and Terrific have been added to the game. Also other objects in the scene have been textured and optimized
  • Head tracking when talking to Terrific added
  • Phone system UI has been started, the music player can now be used in the phone. Several other UI elements have been added
  • Changed how the clothing system works, uses arrows instead of buttons to reduce button clutter
  • Added lighting system and day/night color filter for differing time periods (will be improving this later)

Bug Fixes:

  • Possible bug when allowing the intro text to play out, seems to get stuck in perpetual loading of the next scene. If you still run into the issue let me know

Known Bugs:

  • Loading a game will stop the sound. Looking into this

Note:

  • We will release bug fixes as they are found. Let us know if you find any major ones not already listed!
  • Heads up, Star won’t be in the next one. Let me know what you guys think of V1 Starfire in the comments! I’ll be making a couple changes to her, maybe thinking of adding in hair physics for her update (0.2)

Next Update:

  • The next update (0.1.1) will be writing and story updates, the dialogue written out for now was just a general gist of the story
  • The usual model fixes and clothes clipping updates (don’t mind the disconnected head in a certain scene)
  • Save and Load system still isn’t working how I want, will work on this and the sound not working on load
  • Shop system will also be in place before 0.2

v0.0.9.1

Bug Fixes

  • Dialogue test options no longer blocked
  • Clothes changer can now be used

Note:

  • We will release bug fixes as they are found. Let us know if you find any major ones!

Next Update:

  • Model update! Look out for the 0.1 update in the next couple months
  • Lighting system will be implemented
  • Save and Load system will be completed

v0.0.9

Demo version released!

  • Starting story cutscenes
  • Raven introduction
  • Some test interaction with Raven
  • Initial UI created
  • Call system
  • 24 hour time system

Note:

  • There are still some features that aren’t working and bugs that we are looking to fix, known issues below:
  • Save system is not completed. Data will not transfer to future versions.
  • Skipping some conversations too fast will freeze the conversation. I’ve had to force-close the game at that point.
  • Background music doesn’t play after load.
  • We have not tested on a Mac, so let us know if it’s playable.

Next Update:

  • Phone and Shop systems are disabled for now as we are still working on them
  • Lighting for different time periods is not completed.
  • Save and Load system will be completed in a future update.

Developer Notes:

Thanks for checking out the game! If you enjoy it, please consider supporting us. We have a lot of good things planned in the future and a lot of systems we want to implement to make it an even better simulator!

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